How does one become a gym leader or elite four member and what sort of duties do these positions involve aside from battling?

When it comes to gym leaders, the process usually begins with a recommendation from either a current gym leader/Elite Four member or a high-ranking member of the Pokémon Association (the international governing body that oversees the leagues—and yes, the champion is typically one of these members by default). Why a candidate might receive a recommendation tends to vary pretty wildly. Some gym leaders elect their own kin (such as in the cases of Lavaridge, Violet, and Fuchsia), while others choose trainers who impress them (as in the case of Petalburg or Lumiose). In rare cases, the Association recommends winners of local tournaments (Viridian, Veilstone) or unofficial gym leaders who defeat local gym leaders (Saffron).

Regardless of the reason, once elected, the candidate is then subjected to a test administrated by Association officials in the form of a battle. Should the candidate pass (i.e., win), they’re given official gym status and placement in their regional league. (Side note: There are many, many unofficial gyms out there. Anyone can open a place, call it a gym, and make a badge to go with it, but non-sanctioned gyms don’t count towards league requirements and often don’t follow league rules. It’s therefore not a good idea to challenge these gyms.)

Once sanctioned, a gym leader may serve a number of functions in their community, depending on that community’s needs and the gym leader’s abilities. Many gym leaders serve as teachers and offer classes on pokémon care, battling, or related local customs to local trainers and trainers-to-be. Others support their town or city’s law enforcement and/or public safety offices, and most gym leaders serve key roles in their area’s tournaments and festivals. Ultimately, all gym leaders are public figures and role models, and as such, they are, in general, expected to act on their best behaviors to serve as examples to their communities.

Of course, this is in addition to other, personal duties. Many gym leaders hold second jobs, not so much because the Association doesn’t pay them enough—believe me, the majority of them get paid more than I do as an Association member—but more because it’s something to do when they’re not maintaining a gym. The Unovan gym leaders, for example, consist of a fine artist, a museum curator, three restaurateurs, a teacher, a pilot, a model, and the owner of Unova’s largest construction company. For another example, one Kantonian gym leader runs a perfume company, two others are researchers, one is in medical school, one is still technically active in the American military, and the Cerulean Sisters apparently fancy themselves as “water ballet performers” … not that I have anything to say about that last one. The point here is that although a gym leader’s primary duties consist of maintaining a gym, battling, and serving in their community, this isn’t as hefty a list of tasks as one would think, and gym leaders are free to do whatever they wish in their spare time (within reason, given the aforementioned note about being a public figure).

The Elite Four is very similar to the above, but the requirements, both in becoming one and in performing as one, are more. For starters, it’s not possible to be recommended by a gym leader for a position in the Elite Four; candidates can only be chosen and recommended by high-ranking members of the Pokémon Association or Symposium. (To give you an idea of how high we’re talking about, I can’t recommend someone for membership into the Elite Four, but Steven Stone or Professor Kukui can.) The exam that follows is often harder than the one administered to gym leaders, and it often consists of battling four of the region’s topmost trainers (that is, the current Elite Four in most cases). And finally, while gym leaders are expected to serve their specific communities, the Elite Four is expected to serve their entire region. This means that if, for example, a threat to the entire region surfaces (to the scale of the Hoenn Incident a few years back), usually, the Elite Four is called into action to help the regional government with defense. Usually, anyway. As in, we don’t normally send single preteens out to battle the forces of nature, but for whatever reason, that’s been a trend as of late, which means the Elite Four has been called upon fewer and fewer times.

Besides that, Elite Four members are often asked to engage in regional events (such as the exhibition matches that typically take place before championship tournaments such as the Silver or Lumiose Conferences), teach new trainers whenever possible, and generally maintain their reputations as upstanding members of society. It’s just that as highly public figures, maintaining a certain public image is even more important to the Elite Four than it is to gym leaders, and oftentimes, it’s actually easier to be kicked out of the Elite Four due to violating the Association’s standards of conduct than it is to be kicked off the badge circuit. (I realize that sounds rather ghastly, but it’s important to keep in mind that the Elite Four are also the faces of their respective league. Any misconduct from them is a direct reflection on their region as a whole. It’s politics, in other words, only the leagues tend to take things a bit more seriously than actual politicians.)

Of course, as with gym leaders, the Elite Four (and champion, for that matter) can also opt to take second jobs, especially since they’re often called into action fewer times than gym leaders are. For example, it’s completely possible for Siebold of Kalos to run more than one high-ranked restaurant in Lumiose or Diantha to star in at least one feature film a year because, well, aside from the occasional challenger to the Elite Four gauntlet, the Kalos League rarely requires the services of its Elite Four.

In short, if you’re considering joining either group, anonymous, best of luck, but consider beginning with the gym circuit first. Impressing a gym leader enough to get a recommendation is far easier than impressing an Association member.

I was just recently offered the position of fairy type gym leader, and I was wondering how to choose the Pokémon I use in battle? I have very strong fairies but they’re probably too strong for gym Battles… what do I do?

It may be worth it to note that this is a fairly common question for new gym leaders. You see, all gym leaders have strong teams that may be too difficult for a trainer to defeat. We wouldn’t give someone gym certification if they weren’t strong, highly skilled trainers, after all!

For this reason, the first step in any gym leader’s career is to catch and raise a variety of pokémon at different skill levels. Gym leaders typically have two or three different teams, which they rotate to match their opponent’s general ability. Take Misty of Cerulean City, for example. Her more well-known team consists of a young staryu and equally young starmie, which she uses to battle novice trainers. This is because on a typical Kantonian journey, she’s the second gym leader in the circuit, so she needs to be prepared to battle trainers who don’t quite have the skills to take on a gym leader operating at full strength. however, occasionally, she faces experienced trainers from Johto or trainers doing the Kanto circuit backwards (starting from Cinnabar or Fuchsia and ending in Viridian), so rather than allow these trainers to blow past her gym, she instead challenges them with the team that helped her earn her certification, which consists of four highly trained, highly experienced water-types. Additionally, she doesn’t simply keep those; rather, she collects water-types who may one day replace her staryu or starmie if they grow too powerful. (Or, rather, she collects less powerful water-types whenever she isn’t busy loitering on my property uninvited, but that’s neither here nor there.)

The point is, anonymous, don’t feel restricted to your team. By all means, catch another set and train them until they pose an appropriate level of challenge for the trainers you will see on a daily basis. You should have time to do so before your gym is ready to be opened (assuming you’re taking the customary grace period given to new leaders for this exact purpose and for preparing their gyms), and there’s nothing in the rules that say you can’t work with a breeder if you’re worried about time.

Best of luck, anonymous, and congratulations on your new position!

Hello Bill! Since you’ve done a dex entry for the Kanto Gym Leaders, do you think you can do one for the Johto Gym Leaders too? I’m mostly curious about your thoughts on my favorite bird dweeb Falkner, hehe! :)

Hmm. Well, seeing as I’ve just reached 250 followers and I haven’t yet died after posting my analysis of the Kanto gym leaders…

That is a terrible reason to assume this is okay, but on the other hand, I’m impressed Lt. Surge only let you off with a warning. Therefore, I’m going to let you continue, just because I’d like to see whether or not Clair would do the same. —LH

And seeing as my editor is my dearest friend who is always concerned about my well being…

Falkner
The Elegant Master of Flying Pokémon
Type: Flying
Positon: First Badge—Zephyr
Entry: The newest gym leader within the Johto circuit, Falkner had recently inherited both his gym and his bird pokémon from his father. Whether or not he’s as graceful as his equally inherited gym leader title implies has yet to be determined, but from what the author has seen on the occasions when all of the previous generation of kimono girls gather with their children … the answer is no. Apologies to his fangirls.

Bugsy
The Walking Bug Pokémon Encyclopedia
Type: Bug
Positon: Second Badge—Hive
Entry: A young expert in bug-type pokémon, Bugsy knows everything there is to know about his specialty, including the inner workings of moves that he had discovered himself. He has been known to go on for some time about the mysteries and beauty of bug-types, regardless of his listener’s level of interest. One could say that Bugsy is a bug-type maniac, preferring the company of his own bugs to people while valuing the importance of even the tiniest weedle. In short, Bugsy is the author’s favorite, as he is apparently a trainer after his own heart.

Whitney
The Incredibly Pretty Girl
Type: Normal
Positon: Third Badge—Plain
Entry: A minor celebrity in her hometown of Goldenrod City, this gym leader is known for her cuteness, her fashionable tastes, her skill on the battlefield, and her generally charismatic personality. These are absolutely things she is known for, and the author is not at all downplaying any negative aspects of her personality (such as talkativeness, nosiness, or overabundance of energy … which are traits she certainly doesn’t have) because he realizes she knows where he lives, is good friends with his mother, and will never let him hear the end of it if he says anything to the contrary.

Morty
The Mystic Seer of the Future
Type: Ghost
Positon: Fourth Badge—Fog
Entry: A talented psychic, this gym leader has trained for the majority of his life to hone his abilities, all with the hopes of one day meeting Ho-oh. As a result, Morty is a formidable battler with a plethora of talents, including the abilities to see spirits and the future. Unfortunately, given his self-appointed title, writing is apparently not among the aforementioned talents.

Chuck
His Roaring Fists Do the Talking
Type: Fighting
Positon: Fifth Badge—Storm
Entry: A manly individual who trains for nearly twenty-four hours a day beneath the roaring waterfalls of his gym. Nothing can convince this man to do anything, not even challengers, the league rules (concerning the proper formatting of gym titles in the Johto region) … or his unfortunately beleaguered wife.

Jasmine
The Steel-Clad Iron Defense Girl
Type: Steel
Positon: Sixth Badge—Mineral
Entry: A shy, sweet, and soft-spoken girl with a compassionate heart, Jasmine is both a friendly individual who is eager to make friends … and a steelix-wielding warrior princess who is fully capable of breaking every bone of the author’s body without pokémon. Needless to say, the author thinks Jasmine is a wonderful girl.

Pryce
The Teacher of Winter’s Harshness
Type: Ice
Positon: Seventh Badge—Glacier
Entry: A battle-hardened veteran trainer and a master of the ice type. The author is certain that Pryce is a wise individual who has plenty to teach the younger generations, but most of his conversations with this particular gym leader were more like one-sided rants about how modern technology is a plague to human existence and how the author in particular has contributed to the laziness and/or downfall of his own generation.

Clair
The Blessed User of Dragon Pokémon
Type: Dragon
Positon: Eighth Badge—Rising
Entry: A beautiful, talented, vastly intelligent, magnificently wise, and uniquely powerful mistress of dragon pokémon with whom the author has no quarrel. (Please don’t hurt me.)

Gym Leader Dex: Kanto

Brock
The Rock-Solid Pokémon Trainer
Type: Rock
Positon: First Badge—Boulder
Entry: A mature, responsible pokémon trainer, breeder, doctor, and expert of the rock-type. Vastly intelligent compared to the majority of the Kantonian gym leaders, Brock would make an ideal conversational partner for anyone interested in pokémon knowledge … assuming an attractive woman is not also present. If that’s the case, then Brock may still provide some level of entertainment if the attractive older woman happens to be your misanthropic, black-belt older sister.

Misty
The Tomboyish Mermaid
Type: Water
Positon: Second Badge—Cascade
Entry: This young woman will bring boys of questionable virtue to your front yard because she has decided it’s the most romantic spot in Kanto, and you’re going to let her because she has a starmie and a temper, and you don’t have a death wish.

Lt. Surge
The Lightning American
Type: Electric
Positon: Third Badge—Thunder
Entry: A former officer of the U.S. Army, a specialist in electrical attacks, and a bodybuilder who can benchpress a car and snap the average pokémonologist’s body in half. That having been said, the writer would like to emphasize that this man is an upstanding citizen and a saint, and there is absolutely nothing funny about him whatsoever.

Erika
The Nature-Loving Princess
Type: Grass
Positon: Fourth Badge—Rainbow
Entry: The daughter of a former kimono girl and an expert in grass-type pokémon, Erika is well-versed in Japanese traditions (including those of traditional flower dancing and flower arranging), wise, elegant, and the epitome of grace and politeness … all according to the writer’s mother, who frequently tells him that she finds it utterly fascinating that the children of everyone else in her former troupe has gotten married and had children except the ones who moved to Kanto.

Koga
The Poisonous Ninja Master
Type: Poison
Position: Fifth Badge—Soul
Entry: Koga’s ninjitsu skills, as well as mastery of poison-type pokémon, are unrivaled and come as a result of decades of intense ninja training. It is entirely possible to learn all about this upon waking up in the hospital three days after a casual conversation with his daughter, Janine.

Sabrina
The Mistress of Psychic Pokémon
Type: Psychic
Positon: Sixth Badge—Marsh
Entry: A young but powerful psychic, Sabrina is gifted with all manners of abilities, including telepathy, precognition, and telekinesis. Due to a combination of these gifts, she also possesses the ability to hold psychic conversations with psychic pokémon, an ability she relishes during League summits, when she holds lengthy conversations with your kadabra about what is apparently your death—a subject that she assures you is far in the future but nonetheless arouses fits of laughter from both parties for reasons you neither currently understand nor would probably never want to understand.

Blaine
The Hotheaded Quiz Master
Type: Fire
Positon: Seventh Badge—Volcano
Entry: A brilliant former geneticist and master of the fire type. In truth, despite the fact that the writer is more interested in holding a conversation with Blaine than with any other Kantonian gym leader, yours truly knows very little about this man. Why? Because evidently, the writer’s father owes Blaine a hefty amount of money over a very long story involving a bet about ditto and a pub quiz, and Blaine stresses the importance of this by summoning his magmar to use Fire Blast at the very mention of the writer’s last name.