The Mareep Line

bills-pokedex:

Mareep
The Wool Pokémon
Type: Electric
Official Registration #: 179
Entry: A two-foot-tall, sheep-like pokémon native to the fields of Johto. This shy and docile pokémon stores electricity in its fluffy wool. The more electricity it stores, the more its wool puffs out. Eventually, the wool falls off naturally, and at that point, it can be collected and spun. If used immediately, mareep yarn can serve as a handy natural battery for small devices. However, if allowed to discharge its electricity through a grounder over a period of two days, it can be used as an adequate (albeit slightly glowing) substitute for yarn made of sheep wool. It is thus favored by crafters for its brilliant properties, as mareep wool can add shine and glitter to most knitting projects. Such as, for example, a … rather charming autumn sweater a grandmother sends to her grandson who doesn’t have the heart to tell her he hasn’t worn sweaters in years.

Flaaffy
The Wool Pokémon
Type: Electric
Official Registration #: 180
Entry: The evolved form of mareep, by battle experience. A two-and-a-half-foot-tall sheep-like pokémon native to the fields of northern Johto. Also: a sheep half-covered in coarse, electrified wool and half-covered in rubbery, non-conductive skin. Also: apparently what androids dream of, the author has been told.

Ampharos
The Light Pokémon
Type: Electric
Official Registration #: 181
Entry: The evolved form of flaaffy, by battle experience. Although ampharos loses its evolutionary line’s signature wool (except in its mega-evolved form, in which it gains long, flowing locks), it gains a tail tipped with a jewel capable of emitting brilliant light. This light is so bright it can be seen from space if wielded by a healthy (and perhaps angry) ampharos. Knowing this, the people of ancient, seafaring civilizations often used ampharos, both to communicate over long distances and to guide ships around rocky shores. It is therefore one of the few pokémon that has ever guided entire naval fleets using the power of its rear end.

Mega Ampharos
The Light Pokémon
Type: Electric/Dragon
Official Registration #: 181+
Entry: The advanced form of ampharos, via ampharosite. Upon mega evolution, ampharos gains not only an affinity for the dragon element and a boost in power but also a long, luxurious mane of wool. Additionally, it gains the ability Mold Breaker, which some believe is actually the result of the sheer power of the glory of its godly locks.

That is most definitely not true … although yes, ampharos’s mane is rather impressive. —LH

The Slowpoke Line

bills-pokedex:

Slowpoke
The Dopey Pokémon
Type: Water/Psychic
Official Registration #: 79
Entry: A sweet sap leaks from the tip of this strange pokémon’s tail. Although mysterious in its production, this sap tastes exactly like a sweeter form of honey and thus is effective in attracting pokémon. Slowpoke frequently use this to their advantage, as the core of their behavior centers around their fishing rituals, in which they flock to the banks of a slow-moving body of water, dip their tails in, and wait for a bite. However, as slowpoke are not the brightest pokémon nor pokémon with the fastest reflexes, they often fail to notice when they get a bite—or, for that matter, much about their environment at all. Which leads into the second fact: that some humans have found that slowpoke tails are not particularly nutritious but are quite frankly fun to chew on. How we as a species discovered this about a creature who is completely incapable of noticing when anything—human or otherwise—is chewing on its tail is probably best left up to one’s imagination.

Slowbro
The Hermit Crab Pokémon
Type: Water/Psychic
Official Registration #: 80
Entry: The evolved form of slowpoke, by battle experience. Or, rather, to be more accurate, slowpoke evolves into slowbro after it gains enough strength to fish in waters where shellder naturally live. This is relevant because it is the shellder that enables a slowpoke to evolve by clamping down on the tip of its tail. However, curiously enough, a slowbro will always revert to a slowpoke when the shellder is removed, which raises several questions about the nature of slowpoke’s evolution. One possible hint to the existence of slowbro as its own pokémon lies in the fact that due to shellder’s hold on slowbro’s tail, the slowbro host can no longer fish and is, therefore, forced to hunt literally by hand. Thus, slowbro is quite possibly not a true evolution but instead what happens when a slowpoke is forced to give up its sheer laziness.

Slowking
The Royal Pokémon
Type: Water/Psychic
Official Registration #: 199
Entry: The evolved form of slowpoke, when given a king’s rock and traded. It is said that a king’s rock is actually a piece of fossilized shellder that, when traded, reverts back to being a shellder and subsequently bites its companion slowpoke’s head. Upon dual evolution, this shellder then leaks toxins into its host, which breaks down slowking’s literal mental barriers and gives it a drastic boost in intelligence. Given that this means slowking’s intelligence is chemically enhanced, the writer would like to take the time to note to younger readers that drugs do not, in fact, result in intelligence boosts in humans. Just say no, children, and stay in school. Unless you go on a trainer’s journey, at which point never eat mushrooms you can’t identify.

Bill, in case you were still wondering why Fennel won’t leave Amanita with you unless another adult is present to supervise, this. This is why. —LH

Mega Slowbro
The Hermit Crab Pokémon
Type: Water/Psychic
Official Registration #: 80+
Entry: The advanced form of slowbro, via slowbronite. Despite the expression on its face; its erratic, spinning battle style; and the fact that it has somehow been nearly completely consumed by its symbiotic shell, mega slowbro does not need assistance. It is trying its best, dear readers. Just … just let it.

i work with professor birch in Hoenn, and recently went to Johto to provide information discovered by Birch to Elm. Well while i was staying with professor Elm, one of the starters he had, cyndiquil popped out of its ball and imprinted on me. is it common for pokemon like this to choose their trainer?

Only in Johto, Unova, and occasionally Kalos. (Alola as well, but for them, it’s less an accident and more a cultural point.) No one is quite sure why, but the going theory is that the starters often emulate the disposition of the people within their region of origin.

As a Johtonian, I feel like I should be offended by the implication that my people are all impulsive and extremely transparent about their opinions of others, but on the other hand, you wouldn’t exactly be wrong if you said that…

What are the different religions in each region?

Well … this is a bit complicated, anonymous, because every region hosts a varied population, which means you’ll often see a wide variety of beliefs upheld among its people. While it’s true that many regions also have a regional religion tied to local legendaries, these are often only one of many possible, and in some cases, they’re not even the predominant religion of the region.

Take Kanto, for example. Contrary to popular belief, while it’s true that Kantonians generally believe that the legendary birds are actual embodiments of their respective elements, they don’t actually worship them. Rather, the legends tied to the birds are more or less folklore on the same level as local yokai. Instead, the predominant religion of Kanto is actually Shinto, with sizable percentages of the remaining population dedicated to Buddhism and Christianity. Only a small subset of people worship the legendaries themselves, and many of them place Mew at the center of their beliefs—hence the traditional name, Myuu-no-michi (Way of Mew). The beliefs upheld by the followers of Myuu-no-michi are often animistic in nature; that is, they essentially believe that peace can be found if a person becomes one with nature.

Johto, on the other hand, exists on the other end of the spectrum. While there are many followers of Shinto and Buddhism in Johto, it’s more common to find followers of Ho-oh, Lugia, or Celebi (or all three) there. This religion is commonly called Ubame-no-michi (Way of Ilex), although it’s also called Johtoism in Common. I could go into the finer details of what this religion means (I myself am a follower of the sect that worships all three legendaries and would be more than happy to elaborate on its teachings and traditions), but to simplify it as much as possible for the sake of this post, it borrows quite a bit from Shinto, including and especially the respect for kami (which are not necessarily just the legendaries but also the essences of nature in general). Johtonian belief states that all beings have their own essences, and thus, all beings have power and purpose, which in turn means that all living creatures should be respected. Of course, there are exceptions, but generally speaking, yes, Johtoism centers around respecting nature and doing as many good works as one can within their lifetime … or, essentially, it’s Shinto, except we also worship rainbow phoenixes, ocean birds, and/or woodland pixies. (We also believe that there are three beasts who will roam the world until humans are collectively ready as a species to receive Ho-oh again, and seeing as they’re still roaming, I feel completely at ease with referring to the major kami as “rainbow phoenixes, ocean birds, and/or woodland pixies.”)

Most other regional religions fall somewhere in between. Hoennians worship Kyogre, Groudon, and Rayquaza primarily, but their religion (Hoennism) follows the same basic tenets as Johtoism, just with the legends swapped out. (Contrary to popular belief, they do not worship the golems, the lati twins, or Jirachi; these are merely elements of their regional folklore.) By contrast, Unovans and Kaloseans, like Kantonians, don’t follow a regional religion. Rather, Christianity is the primary religion of Kalos (Catholicism, specifically), although I’ve been told more and more Kaloseans describe themselves as non-religious or Muslim. Judaism is also on the rise there as well. (And yes, a few also worship Xerneas, Yveltal, and Zygarde, but these people form a very small sliver of the population. Christians happened to be very charismatic people right around the Middle Ages, and in any case, the Kalosean religion somewhat lost favor thanks to the bit about a weapon devastating a large part of the pokémon population.) As for Unova, it’s more of a melting pot, so while a large number of Unovans describe themselves as Christian (Protestant, especially), practically every religion in the world is represented in some form or another there. However, there is no religion centering around its regional legendaries; this is merely folklore to the Unovans, not an actual faith.

Then, of course, you have the Alolans and the Sinnohans.

While Alola is just as much of a melting pot as Unova (although, as a place where many Johtonian and Kantonian immigrants have settled, it’s more common to see representations of Japanese religions there than western ones), there’s a hardy population of native islanders who worship the local Tapu. Like Johtoism, Alola is heavily focused on respecting nature, but for the Alolans, it has little to do with essences. Rather, nature itself is everything to them. It’s a powerful force in itself, yes, but it’s also a living entity that we humans are merely privileged to be a part of. As such, the local Alolan religion (it has no real name, as it’s tied heavily to Alolan culture) is steeped heavily in traditions, celebrations, and rituals that center around the respect and worship of nature, including its guardians, the Tapu.

Sinnohans, by contrast, follow a unique belief system that centers heavily on the worship of their entire pantheon. Every one of their legendaries is considered a deity to them, but this is especially true for Arceus (their main deity) as well as Palkia and Dialga (the gods of space and time, respectively). In a way, it can be thought of as a very western tradition in that the worship of the gods supersedes the worship of nature (whereas in religions like Johtoism, it’s the other way around), although that’s not to say that the Sinnohans disregard nature at all. It just means that a lot of their beliefs and traditions focus on acknowledging their gods as the creators of all existence and thus not merely a part of it but rather masters of it. (There are also followers of Shinto, Buddhism, and Christianity in the Sinnoh region, but honestly, they’re far fewer in number to the Sinnohans.)

Of course, this just describes the National Dex regions. There are many other regions out there with their own pantheons of legendaries (which themselves have varying degrees of importance to their people). Likewise, there are many other human-based religions out there, including Hinduism (one of the most worshipped religions in existence), Confucianism, Neopaganism, and so on and so forth. It all really goes to show how complex human existence really is. We each have our own ways of thinking and of living our lives, even within each individual region, and even if we share our world with such beings as Arceus, Palkia, and Giratina, we humans still have a lot of questions about who we are, where we came from, or what our purpose in this universe is—questions that we seek to answer through our vastly different faiths and belief systems. Or, well, through our inquisitive natures, of course.

What are the main advantages of living in each region?

Well, that’s an unusual question, anonymous. There are quite a lot of regions out there, and each one has its own unique benefits and drawbacks, depending on what you need and what your preferences are. Even Orre, which is a desert nearly completely devoid of wild pokémon, has fascinating spots of greenery, urban oases, and its own unique analog to the Pokémon League. Conversely, regions such as Kalos, which are highly regarded as popular tourist destinations, has an incredibly high cost of living, never mind how crowded many of its urban areas are. So, really, this is a bit complicated because it really depends on what you’re looking for, and in certain cases, a region that may be seen as paradise to some might be … well, less than ideal for others.

I suppose, though, you’re referring to each of the major regions included in the National Dex, as these tend to be where the highest concentration of trainers tend to go. If that’s the case, then:

Kanto: Kanto is a highly diverse region with plenty to see and do. It has peaceful rural landscapes, plus the modern, urban meccas that are Celadon and Saffron Cities. It’s also proud of its reputation as one of the most technologically advanced and ecologically aware regions in the world, largely thanks to a combination of the efforts of major Saffron-based tech giants such as Silph and the green programs put in place by the Japanese government to protect the nation’s environment. As a result, it’s often seen as the best place for trainers to begin their journeys, as they’re often equipped with the latest pokémon tech, and they have massive expanses of peaceful, pokémon-filled rural areas to explore. It helps, of course, that Professor Oak is the regional pokémon expert, so you quite literally can’t start anywhere better. If, however, you don’t have children who might consider leaving on journeys of their own, then the main advantage of living here would most definitely be its peace. It’s not that difficult to find completely safe neighborhoods full of friendly people who watch out for each other (if you prefer populated areas) or quiet, secluded areas far from civilization (if you’re like me and … don’t prefer populated areas). Additionally, although it’s true that Kanto is technically one of the main centers of Rocket activity, at the very least, our criminal organization hasn’t yet tried to destroy the world using legendary pokémon.

Johto: At the risk of sounding quite biased, Johto is home to a rich cultural history, and it’s quite proud of it too. Every city in Johto possesses its own unique identity, founded on hundreds if not thousands of years of tradition. This isn’t to say that the region is backwards or stuck in the past, either. In fact, it’s just as advanced as Kanto, and Goldenrod City, one of the region’s crowned jewels (okay, perhaps I’m a little biased), rivals the likes of Castelia, Lumiose, and its sister city Saffron in terms of cutting-edge technology. We simply make our history a part of our everyday lives, as Johtonian tradition emphasizes learning from the past in order to better our present. And to top it all off, Johtonians are extremely friendly, largely because they’re very eager to share their culture with outsiders. It’s very easy to feel welcome when moving to Johto, even if you’re by no means a native Johtonian yourself.

Hoenn: Next to Alola, Hoenn is quite possibly the most ecologically beautiful regions one can journey through. While it’s not necessarily as remote as Alola (it is a part of the Japanese archipelago, after all), it’s home to over 100 unique species of pokémon, all of which live in abundance within Hoenn’s equally unique habitats. If you’re hoping for a bit of a tropical vacation in addition to your journey, Hoenn is an excellent choice, as it hosts miles of pristine beaches, a lush rainforest, challenging mountains to climb (including one volcano to traverse), and even its very own desert. Moreover, Hoennians are just as friendly as Johtonians, and they’re often more than happy to share their love of the rural peacefulness of their region. It is, in other words, a place where one can go to get a breath of fresh air and feel one with nature (or with other people living in it).

Sinnoh: If you’re interested in the legendary pokémon, it’s practically imperative that you make at least one journey to (and through) Sinnoh. Sinnoh is a mysterious region, home to vast expanses of rough terrain to travel through, which makes it difficult for many trainers to traverse. However, it’s more than worth it for legendary enthusiasts, as Sinnoh’s cultural identity is thousands of years older than even Johto’s and sports strong ties to the legendaries said to have woven the fabric of the universe itself. As such, there are countless ancient sites dedicated to the legends or to ancient Sinnohans, which means there is a wealth of information for the budding archaeologist or pokémonologist to explore. Otherwise, it’s also a highly mysterious region in itself, home to a number of smaller villages and secluded mountain spots, so if you’re longing for peace and quiet, Sinnoh’s an excellent choice.

Unova: On the other hand, if modern conveniences are of more interest to you, Unova is a constantly growing, constantly developing metropolis. Think of it like every city in Johto and Kanto combined; whereas both Johto and Kanto have smaller, quieter spots, most cities in Unova are exciting and full of people. It’s also a melting pot of culture, with people from all over the world coming together to add their identities to each neighborhood. For example, Unova is one of the few places where you can get Kantonian sushi, take in a Kalosean movie (in the original Kalosean language), and buy authentic Alolan statuettes essentially in the same city block. In short, you will likely never be bored in Unova. (Just … keep an eye on your wallet if you travel through Castelia.)

Kalos: Kalos calls itself the home of high fashion and art, and quite frankly, it’s difficult to argue. The region itself is home to some of the most beautiful rural landscapes outside of Alola and Hoenn, coupled with cities hosting some of the most fascinating architecture one can find. Not only that, but also, the cultural attractions located in Lumiose and Camphrier are second to none when it comes to western art, and most fashion and food trends tend to start in Kalos, thanks to the high concentration of fashion designers based in Laverre and chefs based in the very heart of Lumiose. In short, if you want a dose of western culture on weekends (or if you’re looking for awe-inspiring landscapes), look no further than Kalos. Just … be aware that rent is by no means cheap here.

Alola: Although Alola is remote yet also home to a diverse population of pokémon (meaning the species there aren’t necessarily unique to the region), it’s also one of the most fascinating to travel through. At the moment, it boasts not a gym circuit but instead an island challenge, which is a journey stocked with not only traditional battles but also challenging trials. Additionally, each island hosts its own unique habitat, ranging from tropical paradises to lofty, snow-capped mountains, and each island hosts its own unique ecosystem with separate populations of pokémon. Finally and most importantly, the people of Alola are among the most laid-back one can find among the seven regions of the National Dex. They’re extremely friendly (far friendlier than even Johtonians and Hoennians), and they’re often eager to share their unique culture with others. It’s a fantastic choice for anyone wishing for something different. Just … be aware that rent is even worse here than in Kalos.

I’m shocked that you made it through an entire post about various regions without badmouthing Unova once. —LH

I’ve sworn not to do it anymore. Apparently, it makes Amanita feel bad. —Bill

Oh. Well, in that case, allow me to give you a belated you monster. —LH

I deserve every syllable of that. —Bill

So I went to get my first Pokémon… and was told the order of balls was Cyndiquil, totodile, chikorita. Well I chose left, which was supposed to be cyndiquil but when I got home it was a totodile that came from the ball. Is it common for these mistakes to happen?

If you start anywhere other than New Bark Town? Not at all, as most professors label their poké balls clearly, or the poké balls are up-to-date and thus come with the usual identifying panel that pops up whenever you press the front button.

In New Bark Town, however, which is where you might have been if that was your array of starters, yes, but that’s largely because a certain professor is a bit, shall we say, absentminded.

Terribly sorry for the mix-up, anonymous. There is a chance that if you take the ball back as soon as you can (before the totodile properly bonds with you), you might be able to trade it for a cyndaquil. The professor in question has had this happen frequently enough that, yes, he does keep a few extra on hand; it’s just that your totodile needs to have not bonded with you for the exchange to be made.

What do you consider good outfit choices for a starting trainer in each region?

Are they aware of what your fashion sense is like? —LH

Excuse you. I have an impeccable fashion sense. Also, you’ve clearly been speaking to my older sister, and I would appreciate it if you’d stop. Or at least tell her to give me back my jacket. How am I supposed to exude the aura of a steampunk mad scientist without it? —Bill

Is that what you were doing? —LH


Always dress for practicality, anonymous. Remember that you’ll be spending much of your time hiking outdoors, so you’ll need outfits that fit the typical climate and terrain of the region.

For example, Kanto and Johto are similar in terms of terrain and climate in that both are temperate areas with four seasons and plenty of mountainous terrain. (Johto is, incidentally, slightly more mountainous than Kanto.) What outfit you’ll need depends on the season, then, but always have a decent pair of walking shoes or hiking boots to navigate the more mountainous routes. Pants—regardless of what certain younger trainers will tell you—tend to be better choices than shorts shirts due to the prevalence of tall grasses in Kanto and ground-dwelling poison-, grass-, and bug-types in the forests of Johto.

Hoenn is far warmer and more tropical (despite being not that far from Kanto and Johto), and it’s far, far wetter. Shorts and short-sleeved shirts are best here to help keep one cool, and sneakers or waterproof shoes will help a new trainer navigate the sandier and muddier terrains. Keep in mind also that part of your journey through Hoenn will take you past volcanic areas and through an actual desert, so be sure to wear sunscreen and hydrate yourself.

Sinnoh, by contrast, is a far cooler region. Some areas are perpetually covered with snow, and the southernmost parts of Sinnoh rarely reach temperatures above 70 degrees Fahrenheit. Jackets, long-sleeved shirts, and pants are highly recommended, and consider bringing a warm coat if you plan on fully exploring Mt. Coronet and other northerly points. Additionally, some parts of Sinnoh are wetter than others. While traversing these, keep in mind that denim retains moister far better than other materials, so jeans are ill-advised (as wearing wet jeans can cool your body temperature to dangerous degrees, especially as you sleep in the cooler Sinnohan wilderness).

Unova is similar to Kanto and Johto in that it also experiences four seasons, but it tends to be somewhat warmer and dryer (and dustier…) than the others. Part of this is due to the giant desert taking up a large portion of the region, and other parts are due to the fact that Castelia and Nimbasa have the very strange ability of leaving anyone who passes through them with the distinct feeling of being covered in film. Long sleeves, pants, and walking shoes that are suitable for a large amount of use on concrete are ideal. (Yes, even through the Unovan desert. There are sandstorms there, and as such, you will likely regret leaving any part of you unprotected. On that note, pack goggles if traveling to this part of the region.) Also, be aware that the outer edges of the region are swampier and full of more coastline than Central Unova, so bring an extra pair of socks.

Kalos likewise is a more temperate region, but it shares many similarities with Sinnoh. Parts of it (namely Snowbelle and the areas surrounding Dendemille) are perpetually covered with snow, but other than that, Kalos is full of coastline, marshland, and forests, while the average temperature may be comparable to a sunny autumn day. Long sleeves and pants are likewise advisable, and a coat is essential for the more wintry areas (especially Route 17).

Finally, Alola is a highly tropical region and famous for being such. Its key attractions for trainers include lush rainforests, volcanoes, seaside caves, and plenty of coastline, as well as the perpetually snowy Mount Lanakila. Additionally, while most days are sunny, it’s not unusual to be caught up in a heavy tropical downpour, especially during the monsoon season. Wear clothing that will keep you cool but always keep a poncho close at hand. A coat is advisable if scaling Mount Lanakila, but it’s better to keep this in storage until you absolutely need it, as the rest of the region tends to be blistering hot. (Well, if you’re used to Johtonian temperatures, anyway.)

Otherwise, be sure to do your research into the region you’re visiting. Many trainers keep travel blogs to help newer crowds decide things such as what to pack, so it may be worth it to run a search on the region you’re considering.

Best of luck, new trainers!

When I was a child I got caught in a storm. I was lost and muddy and didn’t know how to get home and a lightning bolt struck a tree next to me and it was set ablaze. Before it fell on me raikou picked me up and threw me on its back… it took me home and saved my life that day. How can I see it again to thank it?

I’m afraid that according to Johtonian tradition, you shouldn’t seek out a legendary beast but rather allow it to come to you. This isn’t, of course, to say that you can’t; technology has evolved to the point where you can track practically any pokémon’s location through the pokédex, pokétch, or pokégear, provided you’ve seen those pokémon at least once. It’s just that it’s rather taboo to do so, and if you’re attempting to give thanks, I wouldn’t recommend it. Especially for a pokémon such as Raikou, which is known for its just disposition.

That having been said, many Johtonians use temples and shrines for this express purpose. If you aren’t a follower of the Johtonian belief, I would recommend visiting a temple; the sages there will help you learn the proper prayers to the legendary beasts. (It’s thought that certain prayers may be carried from areas of sacred ground to our wandering legendaries—or even the stationary but hidden ones—via an elaborate system of spirits. So even if you visit a temple that isn’t anywhere near where you first encountered Raikou, you may still be able to send your thanks through this system and be reasonably certain that the message would be received. Or at least, that’s what the sages will tell you. It’s actually more of a case of “it’s the thought that counts.”)

Alternatively, shrines—smaller, standalone structures, usually located in wooded areas—may be used to contact our kami, but these tend to be riskier. First and foremost, you need to leave an offering suitable for the legendary you wish to contact. As these are signs of respect towards beings more powerful than yourself, you quite obviously can’t leave just anything. Second, shrines are thought to be manned by spirits themselves, and sometimes, the spirits are mischievous and thus extremely dangerous. For example, there is a famous shrine located in the heart of Ilex Forest dedicated to Celebi. The entire forest itself is considered to be Celebi’s domain, and Celebi, a time-traveling legendary, is known to be rather capricious. Consequently, according to local legend, travelers who wander too deeply into the forest’s sacred grounds and travelers who leave the wrong kind of offering at the shrine have been known to disappear, never to be heard from again. Of course, whether or not you believe that is up to you, but all I can say is there is definitive proof that Celebi exists … so make of that what you will.

In any case, regardless of the risk, shrines tend to be the more direct route because you’re interacting directly with spirits. There are some shrines across Johto and Kanto dedicated specifically to the legendary beasts, but really, if you can find one devoted to Celebi, this will work just as well, so long as you make your intent clear and leave an offering for Celebi as well. (It’s said that Celebi is often happy to take offerings meant for one of the beasts to the beast in question, but it’s simply common courtesy to thank Celebi for doing so.)

Whatever your method for contacting the beasts, anonymous, just remember that what you’re dealing with is a regional legendary—one of the most important to a culture. As such, it’s imperative that you show the utmost respect towards Raikou as you thank it. Follow the sages’ advice to the letter or leave a generous offering, and never try to cross Raikou in the process—not even to catch it (unless it very clearly chooses you to be its trainer).

Good luck, anonymous!

Celebi

Celebi
The Time Travel Pokémon
Type: Psychic/Grass
Official Registration #: 251
Entry: Although those from mountainous East Johto, seafaring West Johto, and rural Central Johto are in disagreement as to which is more important between Lugia and Ho-oh, each Johtonian sect is in agreement that the other most important kami to our collective belief system is Celebi. According to general Johtonian belief, Celebi is the guardian of time, forests, and young pokémon, and its domain is specifically Ilex Forest. For this reason, not only is Ilex Forest sacred ground (and thus untouched, despite a major metro area bordering it to the north), but the region is also dotted with shrines dedicated to Celebi, the largest of which is located deep in Ilex itself. Additionally, there are a number of festivals throughout the year dedicated to Celebi, including one on New Year’s Day. This festival is called Shogatsu, which was the old word for the holiday in general but is, nowadays within Johto, used in reference to Celebi’s festival specifically. On Shogatsu, it’s customary to give thanks and ask for purification from Celebi in the form of offerings (of mochi, rice, or cards) left at any of its shrines throughout the region. 

Although it’s technically a religious festival, Kinjin, or residents of Goldenrod City, are a very hospitable sort and would be more than happy to accept foreigners into our celebrations. However, we also understand that many of you may not know all of our Shogatsu customs, which is why kimono girls are often seen performing demonstrations of Johtonian culture in the various Shogatsu street fairs held throughout Goldenrod City. Simply approach one and ask in Old Johtonian (that is, our language before Common became prevalent) to be shown how to give thanks, and the kimono girl will gladly teach you. For Unovans who might not know how to speak or write Old Johtonian, the author suggests something special for particularly respectful treatment. Simply present a prayer card with “助けてください私はアメリカ人です” written on it, and the kimono girl will be sure that your prayers will be sent to Celebi.