Ledyba and Ledian

Ledyba
The Five Star Pokémon
Type: Bug/Flying
Official Registration #: 165
Entry: A small, ladybug-like pokémon first discovered in the forests of Johto. Ledyba are actually notoriously timid. When one is separated from the rest of its swarm, it will lock up and drop to the ground, unable to move. At all times, it secretes a pleasant aroma in order to alert its fellow ledyba to its location and emotional condition; this scent causes ledyba to swarm around its kin until it feels comfortable enough to join them. Incidentally, it should be noted that this tactic does not work the same way for humans. Please note that spraying oneself copiously with cologne will, in fact, illicit the exact opposite response from anyone who surrounds you. The author may or may not know this from experience.

Ledian
The Five Star Pokémon
Type: Bug/Flying
Official Registration #: 166
Entry: The evolved form of ledyba, by battle experience. Because of ledian’s association with the stars (namely, that it gathers starlight for energy), some cultures believe this to be a highly lucky pokémon. Other cultures take ledian’s diminutive stature and affinity for starlight to be symbols of childhood. And still others, on some corners of the internet, “ship” ledian with the traditional symbol of bad luck, black purrloin, for reasons the author is sure makes sense in context, but he would rather not ask his magical girl-loving little sister for further clarification.

The Mantine Line

Mantyke
The Kite Pokémon
Type: Water/Flying
Official Registration #: 458
Entry: A sizable, manta ray-like pokémon native to the cooler seas of southern Sinnoh. Mantyke are often seen swimming within schools of remoraid. It’s not because mantyke eat them, of course. Rather, it seems that mantyke form symbiotic partnerships with the remoraid. Remoraid parasites that may latch onto mantyke’s fins, so the mantyke benefit from the relationship by having pokémon clean its fins as it swims. The remoraid, meanwhile, benefit from the relationship by seeing much of the world thanks to the mantyke. This is possible because cleaning the mantyke enables it to evolve, which in turn means the remoraid can cling to a much stronger and faster pokémon that can ferry them longer distances across the ocean. That and mantyke’s evolution, mantine, are known for breaching the ocean’s surface and flying up to 300 feet in the air, so the remoraid clinging to it can, quite literally, see much of the world before plummeting back to the ocean’s surface.

Mantine
The Kite Pokémon
Type: Water/Flying
Official Registration #: 226
Entry: The evolved form of mantyke, by battle experience, if the subject is in close proximity to remoraid. This elegant pokémon is known for its maneuverability. Not only can it glide through the water at top speeds, but it’s also capable of breaching the surface and leaping up to 300 feet in the air before diving back into the ocean depths. Scientists are not entirely sure why mantine breach; theories include for communication, for mating, or simply for fun. What is known is that it’s rather alarming to all parties observing a breaching mantine … including the remoraid that normally cling to the undersides of mantine’s fins (until it reaches a height of about 100 feet, of course).

The Marill Line

Azurill
The Polka Dot Pokémon
Type: Normal/Fairy
Official Registration #: 298
Entry: This small, mouse-like pokémon is actually best known for its ability to bounce about on its rubbery, nutrient-filled tail. However, it’s actually considered to be scientifically interesting because the phenomenon in which some female azurill evolve into male marill. There are a few theories as to why this is, including the idea that azurill’s gender shifts in response to environmental changes in combination with the boost in energy caused by evolution. Of course, a more practical theory is that male and female azurill are nearly indistinguishable from one another and that many male azurill are mistakenly classified as female due to inadequate gendering methods for the species. A study could be launched to see if the latter is the case—and, if it is, to rectify the situation—but frankly put, it’s either correcting a system of classification the azurill themselves have no concept of or finding a cure to azurill tail cancer.

Marill
The Aqua Mouse Pokémon
Type: Water/Fairy
Official Registration #: 183
Entry: The evolved form of azurill, as a result of a heightened sense of happiness. Marill possess a water-repellant tail and coat of fur, which in conjunction with each other, make it impossible for marill to drown. In the wild, this allows marill to forage for food even in the swiftest of currents without having to worry about being dragged under, but in captivity, some trainers see it as an opportunity. Tamed marill are frequently used by novice trainers to ferry themselves across the water using Surf, Whirlpool, Waterfall, or all three moves in combination. However, it’s worth it to note that the author has just specified novice trainers, as experienced trainers have quickly learned that a foot-tall mouse with aqua-repellant fur may be able to keep themselves from drowning, but keeping a five-foot-tall, 100+-pound human from doing the same is an entirely different story.

Azumarill
The Aqua Rabbit Pokémon
Type: Water/Fairy
Official Registration #: 184
Entry: The evolved form of marill, by battle experience. This rabbit-like pokémon is known for its long ears and bubble pattern. The bubble pattern gives it camouflage in the water, and its long ears are excellent sensors that allow it to detect even the most minute prey. Using both in combination allow it to glide through the water undetected until it comes across and pounces on its next meal. One may wonder why azumarill, a pokémon that strongly resembles an exclusively herbivorous animal, has the carnivorous tendency of hunting for and pouncing on food, to which the author responds with, “Azumarill are native to Johto. Have you ever seen the aquatic plants of Johto? I thought not. They’re vicious, chief. They will eat your arm right off if you’re not careful around them.”

Chinchou and Lanturn

Chinchou
The Angler Pokémon
Type: Water/Electric
Official Registration #: 170
Entry: A small, anglerfish-like pokémon that lives in the depths of the ocean. Due to its habitat in the deepest, darkest parts of the ocean, chinchou rely on the light they emit from their dual antennae to attract prey and to communicate with other chinchou. They illuminate these antennae by channeling electrical energy through their wire-like stalks, straight to their bulbs. Given the fact that these pokémon are exclusively oceanic and given salt water’s tendency to conduct electricity, one would think that a pokémon generating enough electricity to illuminate two bulbs for extended periods of time would be extremely dangerous, but in actuality, this process only leaves a chinchou with a slight tingling sensation as a result. On the other hand, it electrocutes everything (except other chinchou) within a ten-foot radius of the chinchou in question, but at least the chinchou itself is fine.

Lanturn
The Light Pokémon
Type: Water/Electric
Official Registration #: 171
Entry: The evolved form of chinchou, by battle experience. Known for the brilliant light it emits from its antennae, lanturn is referred to colloquially as “the sea-star”—a reputation that is largely uncontested by the starmie it shares its habitat with, largely because starmie know exactly how weak to Discharges they are. Contrary to popular belief, lanturn do not produce their light—which is so bright that it can illuminate the surface even if the lanturn is three miles deep—from electrical currents. Instead, lanturn produce their light through chemical reactions between the bodily fluids and symbiotic bacteria contained within its antenna bulbs. This, of course, conserves electrical energy, which is of great benefit to lanturn in the event that a starmie would like to object to lanturn’s colloquial name.

Something on Ho-oh please? :) I feel it is overshadowed by Lugia.

Well, I admit I was going to end Johto Week with an entry on both Lugia and Ho-oh, but how can I argue with this request?

(Besides, as the son of a kimono girl from a sect dedicated specifically to Ho-oh, I realize now that not dedicating a full entry to Ho-oh would be literally sacrilegious somehow.)

Bill … are you ever actually worried that Ho-oh will set you on fire for not worshipping it enough? —LH

Of course not. I’m well aware that as a human, I will likely be set on fire by Ho-oh either way. It’s just the principle of the matter. —Bill

All right then. —LH


Ho-oh
The Rainbow Pokémon
Type: Fire/Flying
Official Registration #: 250
Entry: The guardian of the heavens and reincarnation, according to Johtonian legend. Once the mentor to the Johtonian people (during its longest and period of peace and prosperity), Ho-oh roosted in the gilded sister tower of Lugia’s shrine, known today as Bell Tower. However, after Lugia became enraged at humanity’s violence and greed, it drew down the storm that burned Brass Tower to the ground, and Ho-oh, in its despair over the death and destruction caused by its fellow legendary and humankind, flew away to parts unknown on rainbow wings, leaving behind three beasts to act as its judges for the Johtonian people. It is said that Ho-oh will only return to Johto when it’s clear that humans and pokémon are capable of living in harmony, and thus, it is said that its subordinates, Raikou, Entei, and Suicune, are destined to wander the earth, observing us for the day when we become worthy of Ho-ohs presence once again. In other words, Ho-oh’s legend is one elaborate (but true) story about why none of us can’t have nice things.

Johto Legendaries, Part II

Lugia
The Diving Pokémon
Type: Psychic/Flying
Official Registration #: 249
Entry: The guardian of the sea, according to Johtonian legend. Also according to Johtonian legend, Lugia is the god of storms, and as such, even the slightest flutter of its wings can generate hurricanes so strong it can flatten entire villages, as well as rainstorms so persistent they last for forty days. Both are, of course, absolutely fantastic for a region that relied on the shipping and fishing industries up until fifty years ago. Thus, to ensure that they held Lugia’s favor (or, in other words, to ensure that they kept Lugia pleased so Lugia would avoid annihilating Johto’s fleets of fishing and merchant ships, as well as most of its coastal population), the Johtonians constructed one of the largest, tallest, and most ornate shrines dedicated to a legendary pokémon in existence. However, given the normal Johtonian disposition of fighting literally anything that moves and is not Johtonian, this ended just about as well as one would think it did.

Johto Legendaries, Part I

Raikou
The Thunder Pokémon
Type: Electric
Official Registration #: 243
Entry: According to Johtonian legend, an electric-type that had died in the burning of the Brass Tower was resurrected as the avatar of thunder and a representation of the lightning that had started the fire. It is said that this pokémon races across the land as part of its duty to watch over humanity for the day we will be worthy enough to be in the presence of Ho-oh again. In the meantime, as it races across the land, it releases devastating thunderbolts from the storm clouds on its back. This is actually a random occurrence tied to Johto’s naturally stormy weather, but local Johtonians like to think of it as its way of striking down the unworthy and purging the lands of sinners in the lightning-sparked flames of justice … which, honestly, is the least morbid part of our belief system.

Entei
The Volcano Pokémon
Type: Fire
Official Registration #: 244
Entry: According to Johtonian legend, a fire-type that had died in the burning of the Brass Tower was resurrected as the avatar of volcanoes and a representation of the flames that had engulfed the tower. It is said that this pokémon races across the land as part of its duty to watch over humanity for the day we will be worthy enough to be in the presence of Ho-oh again. It is also said that, as the avatar of volcanoes, every time it roars, a volcano erupts somewhere in the world. Luckily, this is not exactly true, as if it had been, then the world would have been engulfed in a volcanic apocalypse every time a certain friend of the Ecruteak gym leader’s made contact with the wrong legendary beast in his quest to become the chosen one of Suicune.

Suicune
The Aurora Pokémon
Type: Water
Official Registration #: 245
Entry: According to Johtonian legend, a water-type that had died in the burning of the Brass Tower was resurrected as the avatar of the north winds and a representation of the rain that had put out the fire. It is said that this pokémon races across the land as part of its duty to watch over humanity for the day we will be worthy enough to be in the presence of Ho-oh again. It is also said that Suicune has the ability to control water, purify heavily polluted lakes and rivers, and create healing springs. Those who are not familiar with Johtonian legend may think this means Suicune is the least dangerous of the three beasts. Those who are familiar with Johtonian legend, however, realize exactly how much water is in the interior of the region and that “drown the unworthy” is just as favored a punishment among the legendaries as “burn them alive.”

Houndour and Houndoom

Houndour
The Dark Pokémon
Type: Dark/Fire
Official Registration #: 228
Entry: A small, dog-like pokémon native to thick, dark forests. Interestingly, although this pokémon is part of the Johtonian Regional Pokédex, it was first discovered in Kanto and cannot, in truth, be found at all in Johto outside of the Johtonian Safari Zone Nature Preserve. The reason behind this discrepancy is actually quite simple. Houndour hunt in massive packs through the darkness of their native forests, where their pelts can blend in with forest shadows as they corner prey, and Kantonian researchers possess far stronger self-preservation instincts than their Johtonian counterparts.

Houndoom
The Dark Pokémon
Type: Dark/Fire
Official Registration #: 229
Entry: The evolved form of houndour, by battle experience. This dog-like pokémon is capable of exhaling a jet of fire and a spray of incendiary, highly caustic, toxic chemicals at the same time. The effect of these two mechanisms in combination leaves not only second-degree thermal burns (at the minimum) but severe chemical burns as well. According to folklore, anyone unfortunate enough to receive these burns will never fully recover; the burn will essentially be painful forever. However, this is not necessarily true. With proper care, the pain will typically subside within a week, and the resulting scar will fade within a year. On the other hand, not necessarily true isn’t the same thing as entirely false. First, one must remember that centuries ago, back when people first began to think this about houndoom burns, treatments for burns that complex or severe didn’t exist. Second, psychological pain is never a thing that heals easily, and some survivors of houndoom attacks may acquire a fear of houndoom thereafter. Third, either way, being burned by a houndoom feels just about as delightful as being attacked by a swarm of angry magikarp, and based on personal experience alone, the author would not recommend it.

The Larvitar Line

Larvitar
The Rock Skin Pokémon
Type: Rock/Ground
Official Registration #: 246
Entry: A two-foot-tall, dinosaur-like pokémon native to mountainous regions. Although it’s true that larvitar are born underground and eat soil and rocks until they tunnel to the surface, the idea that they eat entire mountains before evolution is entirely false. It just feels as if they do, as larvitar are, on average, almost 160 pounds, and they have a tendency to leap at their unsuspecting trainers when overwhelmed with the need to shower them with affection via a tackling hug.

Pupitar
The Hard Shell Pokémon
Type: Rock/Ground
Official Registration #: 247
Entry: The evolved form of larvitar, by battle experience. During evolution, larvitar encase themselves in a cocoon of rock. This stone shell is as hard and solid as bedrock, so while it fully protects the larvitar inside from any damage, it also constricts its limb movements. However, this doesn’t mean it’s entirely immobile, as pupitar possesses vents all over its body, which allow the highly compressed gases it creates within itself to escape in the form of powerful jets. In fact, these jets can be so powerful that they can propel pupitar wherever it needs to be faster than a number of other pokémon. This is, of course, doubly unfortunate for its trainer, as not only can pupitar launch itself like a rocket in any direction, but it’s also a 335-pound tank of pure destruction … that still enjoys showering its trainers with affection by throwing itself at them.

Tyranitar
The Armor Pokémon
Type: Rock/Dark
Official Registration #: 248
Entry: The evolved form of pupitar, by battle experience. On the positive side, tyranitar do not shower their trainers with affection by throwing themselves at them. On the negative side, tyranitar are highly destructive and aggressive pokémon who possess the ability to flatten miles of forest in seconds and who are constantly on the lookout for new opponents to fight, and tamed tyranitar consider doing both of these things (committing incredible amounts of property damage and fighting literally anything it can find) to be perfectly acceptable methods of showing affection towards their trainers.

The Mareep Line

Mareep
The Wool Pokémon
Type: Electric
Official Registration #: 179
Entry: A two-foot-tall, sheep-like pokémon native to the fields of Johto. This shy and docile pokémon stores electricity in its fluffy wool. The more electricity it stores, the more its wool puffs out. Eventually, the wool falls off naturally, and at that point, it can be collected and spun. If used immediately, mareep yarn can serve as a handy natural battery for small devices. However, if allowed to discharge its electricity through a grounder over a period of two days, it can be used as an adequate (albeit slightly glowing) substitute for yarn made of sheep wool. It is thus favored by crafters for its brilliant properties, as mareep wool can add shine and glitter to most knitting projects. Such as, for example, a … rather charming autumn sweater a grandmother sends to her grandson who doesn’t have the heart to tell her he hasn’t worn sweaters in years.

Flaaffy
The Wool Pokémon
Type: Electric
Official Registration #: 180
Entry: The evolved form of mareep, by battle experience. A two-and-a-half-foot-tall sheep-like pokémon native to the fields of northern Johto. Also: a sheep half-covered in coarse, electrified wool and half-covered in rubbery, non-conductive skin. Also: apparently what androids dream of, the author has been told.

Ampharos
The Light Pokémon
Type: Electric
Official Registration #: 181
Entry: The evolved form of flaaffy, by battle experience. Although ampharos loses its evolutionary line’s signature wool (except in its mega-evolved form, in which it gains long, flowing locks), it gains a tail tipped with a jewel capable of emitting brilliant light. This light is so bright it can be seen from space if wielded by a healthy (and perhaps angry) ampharos. Knowing this, the people of ancient, seafaring civilizations often used ampharos, both to communicate over long distances and to guide ships around rocky shores. It is therefore one of the few pokémon that has ever guided entire naval fleets using the power of its rear end.