So… Hypothetically… If I get a magnezone and it magnetizes my wheelchair to the top of its head, I could theoretically make a hover craft?

Well … I’d imagine this would be a rather tricky question to answer. Technically speaking, it’s true that magnezone are perhaps just wide enough, but their shape would make it difficult. For starters, there is the antenna, and contrary to what one might think, this antenna can’t really bend. So to begin with, you’ll need to work around that—perhaps by, instead of situating your wheelchair at the very top of its head, balancing it on your magnezone’s magnets. Then of course, there should be some consideration both for the weight of the wheelchair itself and the electrical equipment therein if you’re using a motorized wheelchair. You could very well render it inoperable after such a ride, but perhaps that would be a moot point. Third and finally, you’ll also likely need to take into consideration the fact that your magnezone won’t be battle-ready so long as it’s focusing on magnetizing your wheelchair—and for some time thereafter, for that matter. For this to effectively work, you would need your magnezone to periodically if not constantly charge your wheelchair, which would deplete its electrical reserves and wear it out. Likewise, it probably shouldn’t use its electrical abilities while supporting you for obvious, electrocution-related reasons. However, if you keep it calm and give it a moment before using it in battle, perhaps that won’t be so bad.

So in short … with some adjustments to your plan and some side considerations, very likely!

Best of luck, anonymous!

Don’t wish them the best of luck with something you would do! —LH

Come now, Lanette. We should be encouraging our young, inventive readers to be scientifically creative! —Bill

Bill during a recent sparring match my Magnezone and Bisharp ended up getting stuck to each other and while they get along well, it’s not a very comfortable situation for either pokemon. I was hoping you might give me some advice on how to separate them without hurting them?

The key to separating them is getting your magnezone to discharge excess electricity. This may sound harmful to your bisharp, but as your magnezone’s abilities are fueled by its electric charge, it’s a necessary step to drain its electrical reservoir. However, if you do it correctly, this can be a perfectly harmless (albeit somewhat uncomfortable) experience for your bisharp.

Most pokémon centers actually have machines set up to do just this, as many ailments that plague the average electric-type involve an overabundance of electricity. Likewise, all Nurse Joys are trained in connecting a grounding machine to an electric-type’s discharge points (in your magnezone’s case, its magnets) to safely channel electrical energy into the machine alone.

However, if you don’t have access to a pokémon center, you can find a grounding machine in any pokémart. It’s heavily important to connect the grounding wires securely to your pokémon before running it, and do so with a pair of rubber gloves, not your bare hands. From there on out, follow the grounding machine’s instructions exactly, as not doing so may risk injury to yourself or your pokémon.

If you don’t have access to a grounding machine, you can potentially create one yourself, although this method is far riskier. Wind a length of copper wire to the ends of each of your magnezone’s magnets. Twist wires connected to the same magnet (for example, two copper wires connected to the left magnet, two to the right, and so forth) and wind the free ends of each of the wires around a grounding rod (or a pipe of conductive metal). The next step is highly important: dig a hole at least three feet deep and bury the rod. This is your grounder, and it, well, quite literally needs to be grounded in order to channel electricity to a safe area. Do not bury your rod in wet or marshy ground, and do not perform this task if the ground has recently been dampened with rain. This will also cause injury or property damage.

Once you’ve buried the rod, stand on a non-conductive surface (rubber mats or concrete, for example) and have your bisharp do the same. Then—and only after you’ve secured both yourself and your bisharp—order your magnezone to use its strongest electrical attack, focusing mainly on the copper wires to ensure the energy is channeled out of its body. Have it continue to do this until its electrical attack is noticeably weaker. By then, its magnetism should be weakened just enough for bisharp to pull away on its own. Once free, have your magnezone cut off its attack and wait for a few minutes. Do not allow your bisharp or magnezone to move, and do not move yourself. After a few minutes have elapsed (allowing the remaining electrical charge to dissipate, carefully unwind your magnezone from its grounding rod using a pair of rubber gloves and recall it. Then, ensure your bisharp’s armor has demagnetized by allowing it to touch metal. If it’s shocked or if the metal is stuck to it, give it another piece of metal and allow it to continue discharging until its armor is neutralized. Then recall it as well.

Finish off by taking both pokémon to the nearest pokémon center and having them examined by a professional. Make it clear that they’ve undergone a magnetic incident to ensure that the Nurse Joy in charge does not release the two at the same time.

Good luck, anonymous!

The Magnemite Line

Magnemite
The Magnet Pokémon
Type: Electric/Steel
Official Registration #: 81
Entry: This small, magnet-like pokémon subsists entirely on electricity, and as such, it thrives best in urban environments, where it moves in groups from one power station to another. Additionally, it moves by using its electromagnetism to repel off the ground, meaning it’s silent as it moves but is very likely to disrupt electronic equipment (such as a computer, a cell phone, or a television set) as it passes. On occasion, it will glide power lines to residential areas for food, so if your electronics glitch shortly before you experience a blackout, it’s advised that you should check your breaker box, as a large congregation of magnemite may have been attracted to your home. Also, it should be noted that magnemite are capable of learning both Thunder Wave and Electroball prior to evolution, so should you find a large congregation of magnemite attached to your breaker box, it is also advised that you consider moving.

Magneton
The Magnet Pokémon
Type: Electric/Steel
Official Registration #: 82
Entry: The evolved form of magnemite, by battle experience. Yes, magneton is technically three magnemite linked together magnetically, combining their abilities to generate more powerful magnetic fields and techniques. Yes, each magnemite is capable of detaching itself and performing complex tasks for its magneton cluster. Yes, this is considered to be a separate pokémon. No, the author cannot explain the Pokémon Symposium’s reasoning either.

Magnezone
The Magnet Area Pokémon
Type: Electric/Steel
Official Registration #: 462
Entry: The evolved form of magneton, by battle experience, if trained in areas rich with the mineral magnetite. There is a popular theory within the scientific community that magnezone is capable of further evolution. However, experiments launched into finding the requirements of such an evolution have so far failed. As for why scientists believe the magnemite line is capable of a third permanent, non-mega evolution, it could be because magnezone’s abilities have been known to be volatile and capable of being boosted further by exposure to powerful magnetic fields. Alternatively, it could be because it evolves from a pokémon consisting of three magnemite stuck together, and even other members of the Symposium have difficulty believing this is an actual, separate pokémon.