Bill you were talking about people using legendaries in league battles…A while back there was a guy in the Sinnoh league who used TWO of them! Everyone was talking about him! But there was someone else with a Heatran competing too and nobody gave him any press. Does Sinnoh not consider Heatran to be legendary?

They consider it a minor legendary, much in the same way Hoennians see the titans (or golems) or Johtonians see the legendary birds.

Of course, either way, it’s somewhat less impressive than having two legendaries, one of whom is considered to be the god of nightmares…

What’s your favorite legendary Pokemon of Sinnoh Bill?

I quite like all of them on one level or another; they’re all greatly fascinating to me. However, if I had to choose, I might pick Shaymin. Who can argue with its story? It speaks so eloquently about the power of pokémon and how important it is for us humans to respect them as well as the natural world itself. We may be a clever species, but Shaymin’s story reminds us that we aren’t much without nature and that we should always give thanks to nature because of it.

That and, well, it’s cute.

Buneary and Lopunny

bills-pokedex:

Buneary
The Rabbit Pokémon
Type: Normal
Official Registration #: 427
Entry: A foot-tall, rabbit-like pokémon native to temperate forests. It’s easy to determine the mood of a buneary by its body language, particularly regarding its ears. If its ears are relaxed and extended (particularly if this is coupled with a “flop,” or an act in which the buneary dramatically flips onto its side), then the buneary feels safe, loved, and relaxed, and it’s fine to engage with it. If, however, the buneary is tense, drawing its entire body up into a ball, and curling its ears, then it feels threatened, and a human should approach with caution. Certainly, it may seem odd that the author would advise caution when approaching anything so small and adorable, but it’s worth it to note that buneary are capable of extending their ears in lightning-fast punches capable of shattering boulders … and that the human nose and jaw are far, far less resilient than a boulder.

Lopunny
The Rabbit Pokémon
Type: Normal
Official Registration #: 428
Entry: The evolved form of buneary, as a result of a heightened sense of happiness. This tall, slender rabbit pokémon has delicate, sensitive ears and long, powerful legs. If one touches their ears, lopunny will lash out with strong kicks. Additionally, these pokémon are cautious to the extreme, and they will often hide behind their long, elegant ears when they sense danger. Between the length of their legs and the sensuous poses they need to strike in order to hide themselves behind their ears, the author would like to take this particular moment to remind his readers that lopunny are rabbit-like pokémon and that if this doesn’t change the thought processes of those of you who know who they are, the author would prefer it if you didn’t tell him.

Mega Lopunny
The Rabbit Pokémon
Type: Normal/Fighting
Official Registration #: 428+
Entry: The advanced form of lopunny, via lopunnite. Mega evolution doesn’t just imbue lopunny with an affinity for the fighting element; it also causes lopunny’s personality to change drastically. Whereas lopunny’s base form tends to be shy and docile unless cornered, mega lopunny is extremely combative and aggressive, known for beating any opponent within reach with either its long, whip-like ears or its equally long, extremely strong legs. There are a number of theories as to why mega evolution causes lopunny’s personality to change in this manner, but frankly, the author is particularly fond of the one that has to do with the entry for its base form listed above.

Riolu and Lucario

bills-pokedex:

Riolu
The Emanation Pokémon
Type: Fighting
Official Registration #: 447
Entry: Riolu have the ability to read the emotions of others as well as communicate its own emotions via aura. Yet it is a fighting-type, the single most likely type to engage in physical combat and thus the most likely type to endure great physical injury. For this reason, the riolu’s empathic abilities may be among the most counterproductive powers among the pokémon kingdom. However, at the very least, it should be a comfort for riolu trainers to know that the state will typically pay for any service a Nurse Joy provides, including mental counseling as a result of being in close proximity to a fighting-type that translates its pain into horrific light patterns.

Lucario
The Aura Pokémon
Type: Fighting/Steel
Official Registration #: 448
Entry: The evolved form of riolu, in response to both levels of sunlight and closeness with its trainer. Well-trained lucario have the abilities to sense the aura of all living things, understand human speech, read the thoughts and emotions of those whose auras they sense, channel aura into projectiles and weapons, execute extraordinary feats of physical prowess, and roll over and play dead for biscuits. This is why lucario are the second most popular pokémon on any given video sharing website, next to the members of the skitty line.

Mega Lucario
The Aura Pokémon
Type: Fighting/Steel
Official Registration #: 448+
Entry: The advanced form of lucario, via lucarionite. Upon mega evolution, lucario’s aura-based powers increase in potency. In proportion to this, this pokémon’s aura-sensing appendages on either side of its head increase in length, separate, and move seemingly at will in ways that many people liken to tentacles. Consequently, with the combination of its tentacle-like, aura-sensing appendages and its bipedal, dog-like form, mega lucario has become popular in many internet-based fan circles … namely because it’s even more amusing when it rolls over and plays dead for biscuits. (Honestly, readers, what were you thinking I was referring to?)

The Gible Line

bills-pokedex:

Gible
The Land Shark Pokémon
Type: Dragon/Ground
Official Registration #: 443
Entry: A short, shark-like pokémon first discovered in the cave systems of Sinnoh. This pokémon burrows in horizontal tunnels embedded within cave walls. From there, it points its face outward and waits for prey to pass by its burrow opening. When something comes close, it launches itself out of its burrow to pounce on and bite the intruder. It’s important to note that this behavior does not stop when tamed; rather, trainers should fully expect to find their clothing gathered in a small, hole-like pile … as well as ample amounts of time spent with a gible attached to their arms shortly after discovering said pile.

Gabite
The Cave Pokémon
Type: Dragon/Ground
Official Registration #: 444
Entry: The evolved form of gible, by battle experience. Native to dark caves, gabite is attracted to anything that glitters or glows. In the wild, this means it actively hunts down and collects any shiny object it can get its claws on—including jewels, ores, and even trash from trainers—and hoards these in its underground nest. In captivity, this means it is possibly the most entertaining pokémon to introduce a laser pointer to.

Garchomp
The Mach Pokémon
Type: Dragon/Ground
Official Registration #: 445
Entry: The evolved form of gabite, by battle experience. The short fins on this pokémon’s arms are actually wings that allow it to fly at supersonic speeds to chase down prey. There is no punchline to this entry. The author just wanted to inform all of you that a 209-pound ground-type land shark with wings shorter than its actual claws can apparently fly and that this world is a wondrous place.

Mega Garchomp
The Mach Pokémon
Type: Dragon/Ground
Official Registration #: 445+
Entry: The advanced form of garchomp, via garchompite. Formerly, this mega evolution was known for its devastating temper and its twin scythes, the latter of which are capable of cleaving boulders in half with a single swipe and the former of which makes it believe cleaving boulders in half (among other things within its line of sight) is a fun and productive way to spend one’s time. Currently, however, this mega evolution is known for being “a weird sand doggo.”

The Snover Line

bills-pokedex:

Snover
The Frost Tree Pokémon
Type: Grass/Ice
Official Registration #: 459
Entry: Although this short pokémon strongly resembles a snow-covered tree throughout the year, it is actually highly responsive to the seasons. For one, it migrates: in the warmer months, it migrates to the top of its mountainous habitat to live in the colder climes, whereas during the colder months, it migrates to the food-rich foothills to breed. Likewise, during the spring, just before it makes its journey up the mountain, it sprouts berries the texture of frozen treats all over its belly and chest. … The author highly suggests that you do not put too much thought into the second trait.

Abomasnow
The Frost Tree Pokémon
Type: Grass/Ice
Official Registration #: 460
Entry: The evolved form of snover, by battle experience. These giant snow monsters are known for their reclusiveness and protectiveness towards their own kind. To protect themselves and their newborn snover, they whip up giant blizzards to conceal their location. In that way, their snover may get up and migrate up their mountainous territory in peace. Travelers who wander through these abomasnow-induced blizzards may stumble across what appear to be moving parts of forests. On the negative side, this greatly increases those travelers’ chances of getting horribly lost within the dizzying, bitter-cold storm. On the positive side, such a sight is incredible to behold if the traveler is on the right combination of psychoactive substa

Actually, never mind.

Mega Abomasnow
The Frost Tree Pokémon
Type: Grass/Ice
Official Registration #: 460+
Entry: The advanced form of abomasnow, via abomasite. Upon mega evolution, abomasnow not only gains a considerable boost in its ability to command ice and a special ability that calls down hail storms but also a fearsome, quadrupedal appearance and the predilection of defending its mountain territories by charging downhill towards intruders. In other words, abomasnow mega evolves into the living nightmare of anyone unfortunate enough to have played SkiFree.

The Ralts Line

bills-pokedex:

As an apology for our delay in both the response to the last question and our entries as a whole, please accept this special, extra entry for the day. Thank you for your patience. —LH

Ralts
The Feeling Pokémon
Type: Psychic/Fairy
Official Registration #: 280
Entry: A childlike pokémon native to the quieter forests of Hoenn. Because of its ability to sense the emotions of others, it typically avoids contact with anything that is not of the ralts line and is, therefore, extremely rare and difficult to find. However, because of its timidity, its soft but cute cry, and its eagerness to please others (in order to neutralize any negativity that surrounds it), it is also a popular pokémon among children and young adults … which very likely does absolutely nothing to alleviate ralts’s aversion to drama and high doses of extreme emotion.

Kirlia
The Emotion Pokémon
Type: Psychic/Fairy
Official Registration #: 281
Entry: The evolved form of ralts, by battle experience. Although kirlia possesses more mastery over its psychic abilities than its predecessor, it is still prone to being highly affected by the emotions of its trainer. For example, trainers who experience incredible emotions of joy or pride may cause their kirlia to dance with happiness. Trainers suffering through negative emotions will find that their kirlia has become lethargic and depressed. And trainers in the vicinity of other humans they find incredibly attractive will cause their kirlia to ███████

Really, Bill? Really? —LH

Gardevoir
The Embrace Pokémon
Type: Psychic/Fairy
Official Registration #: 282
Entry: The evolved form of kirlia, by battle experience. Only the strongest trainers who form the closest, most loving bonds with their kirlia may see their pokémon evolve to their final, natural forms. Thus, a gardevoir is born out of strong feelings of loyalty, so it stands to reason that gardevoir in general are inherently extremely protective of their trainers. This is true; all observable tamed gardevoir have been known to go to extreme lengths to protect their trainers from any potential threat. Unfortunately for most people, “extreme lengths” may include creating a miniature black hole, and “potential threat” may include literally anyone within five feet of their trainers.

Gallade
The Blade Pokémon
Type: Psychic/Fighting
Official Registration #: 475
Entry: The evolved form of male kirlia, by exposure to dawn stone. Although its sibling evolution results from the incredible bonds formed between a kirlia and another being, this does not mean gallade do not experience similarly intense urges to protect their trainers and loved ones. If anything, their ability to sense the emotions of potential foes, combined with the drive to battle inherent in all fighting-types and extreme fondness for using the swords hidden in their forearms, make them even more gung-ho about protecting the people and pokémon they value the most. Therefore, trainers should be extremely wary about teaching their gallade to attack only on command, rather than any time they sense danger. Well-meaning researchers who intend to give gallade to sisters with questionable tastes in men, however, are free to teach their pokémon whatever they wish.

They aren’t, but good try. —LH

Mega Gardevoir
The Embrace Pokémon
Type: Psychic/Fairy
Official Registration #: 282+
Entry: The advanced form of gardevoir, with gardevoirite. Due to this pokémon’s bridal appearance and strong associations with emotion, it’s said that those who manage to mega-evolve their gardevoir in tandem with a partner’s gallade are destined for one another. Unfortunately, the author has yet to verify these claims, as the only person he knows with a member of the ralts line has been a less-than-willing subject.

I’m not evolving my kirlia until he’s ready, just because you want to test the validity of old wives’ tales! Also, you don’t even have a gallade! —LH

Mega Gallade
The Blade Pokémon
Type: Psychic/Fighting
Official Registration #: 475+
Entry: The advanced form of gallade, with galladite. Due to this pokémon’s noble, swordsman-like appearance and strong associations with protection, it’s said that those who manage to mega-evolve their gallade in tandem with a partner’s gardevoir are their partner’s destined protector. Unfortunately, the author has yet to verify these claims, as the only person he knows who could secure a galladite for testing has been forbidden (by the editor of this blog) from selling evolution stones of any sort to him without the reassurance that it’s not for science.

Stop telling Steven you’ve gotten my permission too! —LH

What are the different religions in each region?

Well … this is a bit complicated, anonymous, because every region hosts a varied population, which means you’ll often see a wide variety of beliefs upheld among its people. While it’s true that many regions also have a regional religion tied to local legendaries, these are often only one of many possible, and in some cases, they’re not even the predominant religion of the region.

Take Kanto, for example. Contrary to popular belief, while it’s true that Kantonians generally believe that the legendary birds are actual embodiments of their respective elements, they don’t actually worship them. Rather, the legends tied to the birds are more or less folklore on the same level as local yokai. Instead, the predominant religion of Kanto is actually Shinto, with sizable percentages of the remaining population dedicated to Buddhism and Christianity. Only a small subset of people worship the legendaries themselves, and many of them place Mew at the center of their beliefs—hence the traditional name, Myuu-no-michi (Way of Mew). The beliefs upheld by the followers of Myuu-no-michi are often animistic in nature; that is, they essentially believe that peace can be found if a person becomes one with nature.

Johto, on the other hand, exists on the other end of the spectrum. While there are many followers of Shinto and Buddhism in Johto, it’s more common to find followers of Ho-oh, Lugia, or Celebi (or all three) there. This religion is commonly called Ubame-no-michi (Way of Ilex), although it’s also called Johtoism in Common. I could go into the finer details of what this religion means (I myself am a follower of the sect that worships all three legendaries and would be more than happy to elaborate on its teachings and traditions), but to simplify it as much as possible for the sake of this post, it borrows quite a bit from Shinto, including and especially the respect for kami (which are not necessarily just the legendaries but also the essences of nature in general). Johtonian belief states that all beings have their own essences, and thus, all beings have power and purpose, which in turn means that all living creatures should be respected. Of course, there are exceptions, but generally speaking, yes, Johtoism centers around respecting nature and doing as many good works as one can within their lifetime … or, essentially, it’s Shinto, except we also worship rainbow phoenixes, ocean birds, and/or woodland pixies. (We also believe that there are three beasts who will roam the world until humans are collectively ready as a species to receive Ho-oh again, and seeing as they’re still roaming, I feel completely at ease with referring to the major kami as “rainbow phoenixes, ocean birds, and/or woodland pixies.”)

Most other regional religions fall somewhere in between. Hoennians worship Kyogre, Groudon, and Rayquaza primarily, but their religion (Hoennism) follows the same basic tenets as Johtoism, just with the legends swapped out. (Contrary to popular belief, they do not worship the golems, the lati twins, or Jirachi; these are merely elements of their regional folklore.) By contrast, Unovans and Kaloseans, like Kantonians, don’t follow a regional religion. Rather, Christianity is the primary religion of Kalos (Catholicism, specifically), although I’ve been told more and more Kaloseans describe themselves as non-religious or Muslim. Judaism is also on the rise there as well. (And yes, a few also worship Xerneas, Yveltal, and Zygarde, but these people form a very small sliver of the population. Christians happened to be very charismatic people right around the Middle Ages, and in any case, the Kalosean religion somewhat lost favor thanks to the bit about a weapon devastating a large part of the pokémon population.) As for Unova, it’s more of a melting pot, so while a large number of Unovans describe themselves as Christian (Protestant, especially), practically every religion in the world is represented in some form or another there. However, there is no religion centering around its regional legendaries; this is merely folklore to the Unovans, not an actual faith.

Then, of course, you have the Alolans and the Sinnohans.

While Alola is just as much of a melting pot as Unova (although, as a place where many Johtonian and Kantonian immigrants have settled, it’s more common to see representations of Japanese religions there than western ones), there’s a hardy population of native islanders who worship the local Tapu. Like Johtoism, Alola is heavily focused on respecting nature, but for the Alolans, it has little to do with essences. Rather, nature itself is everything to them. It’s a powerful force in itself, yes, but it’s also a living entity that we humans are merely privileged to be a part of. As such, the local Alolan religion (it has no real name, as it’s tied heavily to Alolan culture) is steeped heavily in traditions, celebrations, and rituals that center around the respect and worship of nature, including its guardians, the Tapu.

Sinnohans, by contrast, follow a unique belief system that centers heavily on the worship of their entire pantheon. Every one of their legendaries is considered a deity to them, but this is especially true for Arceus (their main deity) as well as Palkia and Dialga (the gods of space and time, respectively). In a way, it can be thought of as a very western tradition in that the worship of the gods supersedes the worship of nature (whereas in religions like Johtoism, it’s the other way around), although that’s not to say that the Sinnohans disregard nature at all. It just means that a lot of their beliefs and traditions focus on acknowledging their gods as the creators of all existence and thus not merely a part of it but rather masters of it. (There are also followers of Shinto, Buddhism, and Christianity in the Sinnoh region, but honestly, they’re far fewer in number to the Sinnohans.)

Of course, this just describes the National Dex regions. There are many other regions out there with their own pantheons of legendaries (which themselves have varying degrees of importance to their people). Likewise, there are many other human-based religions out there, including Hinduism (one of the most worshipped religions in existence), Confucianism, Neopaganism, and so on and so forth. It all really goes to show how complex human existence really is. We each have our own ways of thinking and of living our lives, even within each individual region, and even if we share our world with such beings as Arceus, Palkia, and Giratina, we humans still have a lot of questions about who we are, where we came from, or what our purpose in this universe is—questions that we seek to answer through our vastly different faiths and belief systems. Or, well, through our inquisitive natures, of course.

What are the main advantages of living in each region?

Well, that’s an unusual question, anonymous. There are quite a lot of regions out there, and each one has its own unique benefits and drawbacks, depending on what you need and what your preferences are. Even Orre, which is a desert nearly completely devoid of wild pokémon, has fascinating spots of greenery, urban oases, and its own unique analog to the Pokémon League. Conversely, regions such as Kalos, which are highly regarded as popular tourist destinations, has an incredibly high cost of living, never mind how crowded many of its urban areas are. So, really, this is a bit complicated because it really depends on what you’re looking for, and in certain cases, a region that may be seen as paradise to some might be … well, less than ideal for others.

I suppose, though, you’re referring to each of the major regions included in the National Dex, as these tend to be where the highest concentration of trainers tend to go. If that’s the case, then:

Kanto: Kanto is a highly diverse region with plenty to see and do. It has peaceful rural landscapes, plus the modern, urban meccas that are Celadon and Saffron Cities. It’s also proud of its reputation as one of the most technologically advanced and ecologically aware regions in the world, largely thanks to a combination of the efforts of major Saffron-based tech giants such as Silph and the green programs put in place by the Japanese government to protect the nation’s environment. As a result, it’s often seen as the best place for trainers to begin their journeys, as they’re often equipped with the latest pokémon tech, and they have massive expanses of peaceful, pokémon-filled rural areas to explore. It helps, of course, that Professor Oak is the regional pokémon expert, so you quite literally can’t start anywhere better. If, however, you don’t have children who might consider leaving on journeys of their own, then the main advantage of living here would most definitely be its peace. It’s not that difficult to find completely safe neighborhoods full of friendly people who watch out for each other (if you prefer populated areas) or quiet, secluded areas far from civilization (if you’re like me and … don’t prefer populated areas). Additionally, although it’s true that Kanto is technically one of the main centers of Rocket activity, at the very least, our criminal organization hasn’t yet tried to destroy the world using legendary pokémon.

Johto: At the risk of sounding quite biased, Johto is home to a rich cultural history, and it’s quite proud of it too. Every city in Johto possesses its own unique identity, founded on hundreds if not thousands of years of tradition. This isn’t to say that the region is backwards or stuck in the past, either. In fact, it’s just as advanced as Kanto, and Goldenrod City, one of the region’s crowned jewels (okay, perhaps I’m a little biased), rivals the likes of Castelia, Lumiose, and its sister city Saffron in terms of cutting-edge technology. We simply make our history a part of our everyday lives, as Johtonian tradition emphasizes learning from the past in order to better our present. And to top it all off, Johtonians are extremely friendly, largely because they’re very eager to share their culture with outsiders. It’s very easy to feel welcome when moving to Johto, even if you’re by no means a native Johtonian yourself.

Hoenn: Next to Alola, Hoenn is quite possibly the most ecologically beautiful regions one can journey through. While it’s not necessarily as remote as Alola (it is a part of the Japanese archipelago, after all), it’s home to over 100 unique species of pokémon, all of which live in abundance within Hoenn’s equally unique habitats. If you’re hoping for a bit of a tropical vacation in addition to your journey, Hoenn is an excellent choice, as it hosts miles of pristine beaches, a lush rainforest, challenging mountains to climb (including one volcano to traverse), and even its very own desert. Moreover, Hoennians are just as friendly as Johtonians, and they’re often more than happy to share their love of the rural peacefulness of their region. It is, in other words, a place where one can go to get a breath of fresh air and feel one with nature (or with other people living in it).

Sinnoh: If you’re interested in the legendary pokémon, it’s practically imperative that you make at least one journey to (and through) Sinnoh. Sinnoh is a mysterious region, home to vast expanses of rough terrain to travel through, which makes it difficult for many trainers to traverse. However, it’s more than worth it for legendary enthusiasts, as Sinnoh’s cultural identity is thousands of years older than even Johto’s and sports strong ties to the legendaries said to have woven the fabric of the universe itself. As such, there are countless ancient sites dedicated to the legends or to ancient Sinnohans, which means there is a wealth of information for the budding archaeologist or pokémonologist to explore. Otherwise, it’s also a highly mysterious region in itself, home to a number of smaller villages and secluded mountain spots, so if you’re longing for peace and quiet, Sinnoh’s an excellent choice.

Unova: On the other hand, if modern conveniences are of more interest to you, Unova is a constantly growing, constantly developing metropolis. Think of it like every city in Johto and Kanto combined; whereas both Johto and Kanto have smaller, quieter spots, most cities in Unova are exciting and full of people. It’s also a melting pot of culture, with people from all over the world coming together to add their identities to each neighborhood. For example, Unova is one of the few places where you can get Kantonian sushi, take in a Kalosean movie (in the original Kalosean language), and buy authentic Alolan statuettes essentially in the same city block. In short, you will likely never be bored in Unova. (Just … keep an eye on your wallet if you travel through Castelia.)

Kalos: Kalos calls itself the home of high fashion and art, and quite frankly, it’s difficult to argue. The region itself is home to some of the most beautiful rural landscapes outside of Alola and Hoenn, coupled with cities hosting some of the most fascinating architecture one can find. Not only that, but also, the cultural attractions located in Lumiose and Camphrier are second to none when it comes to western art, and most fashion and food trends tend to start in Kalos, thanks to the high concentration of fashion designers based in Laverre and chefs based in the very heart of Lumiose. In short, if you want a dose of western culture on weekends (or if you’re looking for awe-inspiring landscapes), look no further than Kalos. Just … be aware that rent is by no means cheap here.

Alola: Although Alola is remote yet also home to a diverse population of pokémon (meaning the species there aren’t necessarily unique to the region), it’s also one of the most fascinating to travel through. At the moment, it boasts not a gym circuit but instead an island challenge, which is a journey stocked with not only traditional battles but also challenging trials. Additionally, each island hosts its own unique habitat, ranging from tropical paradises to lofty, snow-capped mountains, and each island hosts its own unique ecosystem with separate populations of pokémon. Finally and most importantly, the people of Alola are among the most laid-back one can find among the seven regions of the National Dex. They’re extremely friendly (far friendlier than even Johtonians and Hoennians), and they’re often eager to share their unique culture with others. It’s a fantastic choice for anyone wishing for something different. Just … be aware that rent is even worse here than in Kalos.

I’m shocked that you made it through an entire post about various regions without badmouthing Unova once. —LH

I’ve sworn not to do it anymore. Apparently, it makes Amanita feel bad. —Bill

Oh. Well, in that case, allow me to give you a belated you monster. —LH

I deserve every syllable of that. —Bill

What do you consider good outfit choices for a starting trainer in each region?

Are they aware of what your fashion sense is like? —LH

Excuse you. I have an impeccable fashion sense. Also, you’ve clearly been speaking to my older sister, and I would appreciate it if you’d stop. Or at least tell her to give me back my jacket. How am I supposed to exude the aura of a steampunk mad scientist without it? —Bill

Is that what you were doing? —LH


Always dress for practicality, anonymous. Remember that you’ll be spending much of your time hiking outdoors, so you’ll need outfits that fit the typical climate and terrain of the region.

For example, Kanto and Johto are similar in terms of terrain and climate in that both are temperate areas with four seasons and plenty of mountainous terrain. (Johto is, incidentally, slightly more mountainous than Kanto.) What outfit you’ll need depends on the season, then, but always have a decent pair of walking shoes or hiking boots to navigate the more mountainous routes. Pants—regardless of what certain younger trainers will tell you—tend to be better choices than shorts shirts due to the prevalence of tall grasses in Kanto and ground-dwelling poison-, grass-, and bug-types in the forests of Johto.

Hoenn is far warmer and more tropical (despite being not that far from Kanto and Johto), and it’s far, far wetter. Shorts and short-sleeved shirts are best here to help keep one cool, and sneakers or waterproof shoes will help a new trainer navigate the sandier and muddier terrains. Keep in mind also that part of your journey through Hoenn will take you past volcanic areas and through an actual desert, so be sure to wear sunscreen and hydrate yourself.

Sinnoh, by contrast, is a far cooler region. Some areas are perpetually covered with snow, and the southernmost parts of Sinnoh rarely reach temperatures above 70 degrees Fahrenheit. Jackets, long-sleeved shirts, and pants are highly recommended, and consider bringing a warm coat if you plan on fully exploring Mt. Coronet and other northerly points. Additionally, some parts of Sinnoh are wetter than others. While traversing these, keep in mind that denim retains moister far better than other materials, so jeans are ill-advised (as wearing wet jeans can cool your body temperature to dangerous degrees, especially as you sleep in the cooler Sinnohan wilderness).

Unova is similar to Kanto and Johto in that it also experiences four seasons, but it tends to be somewhat warmer and dryer (and dustier…) than the others. Part of this is due to the giant desert taking up a large portion of the region, and other parts are due to the fact that Castelia and Nimbasa have the very strange ability of leaving anyone who passes through them with the distinct feeling of being covered in film. Long sleeves, pants, and walking shoes that are suitable for a large amount of use on concrete are ideal. (Yes, even through the Unovan desert. There are sandstorms there, and as such, you will likely regret leaving any part of you unprotected. On that note, pack goggles if traveling to this part of the region.) Also, be aware that the outer edges of the region are swampier and full of more coastline than Central Unova, so bring an extra pair of socks.

Kalos likewise is a more temperate region, but it shares many similarities with Sinnoh. Parts of it (namely Snowbelle and the areas surrounding Dendemille) are perpetually covered with snow, but other than that, Kalos is full of coastline, marshland, and forests, while the average temperature may be comparable to a sunny autumn day. Long sleeves and pants are likewise advisable, and a coat is essential for the more wintry areas (especially Route 17).

Finally, Alola is a highly tropical region and famous for being such. Its key attractions for trainers include lush rainforests, volcanoes, seaside caves, and plenty of coastline, as well as the perpetually snowy Mount Lanakila. Additionally, while most days are sunny, it’s not unusual to be caught up in a heavy tropical downpour, especially during the monsoon season. Wear clothing that will keep you cool but always keep a poncho close at hand. A coat is advisable if scaling Mount Lanakila, but it’s better to keep this in storage until you absolutely need it, as the rest of the region tends to be blistering hot. (Well, if you’re used to Johtonian temperatures, anyway.)

Otherwise, be sure to do your research into the region you’re visiting. Many trainers keep travel blogs to help newer crowds decide things such as what to pack, so it may be worth it to run a search on the region you’re considering.

Best of luck, new trainers!