Bill, I’ve been hearing certain rumors from one of my more…. ‘creative’ friends about the Unova government doing something to the Tympole line and similar Pokémon. Do you know anything abiut that?

There are several different conspiracy theories about Unova being completely unable to leave its species of frog-like pokémon alone. Could you be more specific?

(Is it the one about chemical testing affecting tympole sexuality? The one in which Unova is attempting to synthesize hallucinogens from tympole’s poisonous mucus again? Or something else?)

Rufflet and Braviary

bills-pokedex:

Rufflet
The Eaglet Pokémon
Type: Normal/Flying
Official Registration #: 627
Entry: An eagle-like pokémon known for its particularly fascinating tendency to stand up to any opponent, no matter how large or powerful they may be. This is, in general, an honorable behavior to display. It is important to stand up for your principles, after all, even if those principles result in you rolling down Cycling Road in a trash bin because you decided to stand up to the Celadon University rugby team while conveniently forgetting that you lack any sort of battling skills, hand-to-hand combat training, or, in fact, any semblance of hand-eye coordination.

To your credit, at least it was casserole day, so you had a cushion and free dinner. —LH

Braviary
The Valiant Pokémon
Type: Normal/Flying
Official Registration #: 628
Entry: The evolved form of rufflet, by battle experience. A large, eagle-like pokémon that will fight for its friends, regardless of the risks to itself. Because of this behavior, braviary has been taken to be a symbol of sorts to various regions and nations—including and especially Unova, where braviary represents FREEDOM. Which is, as the writer understands it from his good friends on the internet, a distinctly separate concept from freedom, as FREEDOM apparently involves far more fireworks, guns, ursaring, and acts of throwing perfectly good tea into a questionably good harbor.

Mega Braviary
The Valiant Pokémon
Type: Normal/Flying
Official Registration #: 628+
Entry: The advanced form of braviary, via heightened FREEDOM. It’s just a braviary with more guns, less inhibitions, and a questionable moral compass. Its hobbies include speaking very loudly and dumping perfectly good tea into harbors.

Bill … this pokémon doesn’t even exist. Are you just posting this because you’re still angry about that one time someone dumped tea into your pond? —LH

I didn’t think he’d actually do it! —Bill

Any advice for someone converting religions from Johtonian to Unovian

Don’t. 🙂

On a serious note (as I can see that my editor is logging into my account to queue up a few episodes of Binaclebob Trapezoidpants as we speak), unlike Johto, Unova doesn’t actually have a regional religion attached to its legendaries. This is largely due to culture: Johtonians view their legends to be highly powerful kami (god-like spirits), whereas Unovans merely see their legendaries as highly powerful pokémon attached to very human bits of folklore. To most Unovans, worshipping the dragons or the Swords of Justice would be like worshipping pikachu.

There is, of course, an exception in the form of the Kami Trio (that is, Landorus, Thundurus, and Tornadus), which are worshipped by certain groups of native Unovans, and thus, it may be harder to convert to such a religion. Some groups absolutely would not allow you to do so. Others may allow it if you married a member of their culture.

Otherwise, Unova is a melting pot of cultures, so despite what their government may have you believe, there really isn’t any one religion. Some Unovans worship pokémon, others humanoid gods, and some a mix of both. I admit, then, that this would be a rather broad subject to cover, and I might not know enough about each religion to adequately answer. Your best bet would be to find a church or a very patient follower who’s willing to share their way of life with you and work from there.

Of course, you could also be referring to Neopaganism, in which one may adopt figures of power as parts of their pantheons, regardless of whether or not those figures were ever worshipped as gods to begin with, but if that’s the case, I quite literally know nothing about that other than the fact that one can do that, which I admit is just a bit cooler than worshipping a rainbow fire bird. (I say this with the utmost affection, being a worshipper of said fire bird.)

At which point … carry on.

Audino

bills-pokedex:

Audino
The Hearing Pokémon
Type: Normal
Official Registration #: 531
Entry: A rabbit-like pokémon native to the fields of Unova. Audino possess not only sensitive ears but also specialized feelers for detecting sound, which in combination gift it with the most sensitive hearing in the pokémon kingdom. As such, audino are typically timid pokémon, but they also make great healers, not only because they have the ability to detect aliments and heartbeats by sound but also because they have a natural inclination towards wanting to cure others. It is thus one of the gentlest pokémon in existence as well as one of the most useful to both trainers and civilians alike … yet most of Unova know it as “the best punching bag to use if you really want to get your pokémon some battle experience.”

Mega Audino
The Hearing Pokémon
Type: Normal/Fairy
Official Registration #: 531+
Entry: The advanced form of audino, via audinite. Upon achieving mega evolution, audino gain a considerable boost in their defensive capabilities, a slight boost in one of their offensive capabilities, an affinity for the fairy element, and an insatiable thirst for vengeance towards humans who only valued them as target practice for their pokémon teams.

I assure you, they do not gain one of those things… —LH

You’re right. Their offensive capabilities don’t really get that much better after mega evolution. —Bill

What are the different religions in each region?

Well … this is a bit complicated, anonymous, because every region hosts a varied population, which means you’ll often see a wide variety of beliefs upheld among its people. While it’s true that many regions also have a regional religion tied to local legendaries, these are often only one of many possible, and in some cases, they’re not even the predominant religion of the region.

Take Kanto, for example. Contrary to popular belief, while it’s true that Kantonians generally believe that the legendary birds are actual embodiments of their respective elements, they don’t actually worship them. Rather, the legends tied to the birds are more or less folklore on the same level as local yokai. Instead, the predominant religion of Kanto is actually Shinto, with sizable percentages of the remaining population dedicated to Buddhism and Christianity. Only a small subset of people worship the legendaries themselves, and many of them place Mew at the center of their beliefs—hence the traditional name, Myuu-no-michi (Way of Mew). The beliefs upheld by the followers of Myuu-no-michi are often animistic in nature; that is, they essentially believe that peace can be found if a person becomes one with nature.

Johto, on the other hand, exists on the other end of the spectrum. While there are many followers of Shinto and Buddhism in Johto, it’s more common to find followers of Ho-oh, Lugia, or Celebi (or all three) there. This religion is commonly called Ubame-no-michi (Way of Ilex), although it’s also called Johtoism in Common. I could go into the finer details of what this religion means (I myself am a follower of the sect that worships all three legendaries and would be more than happy to elaborate on its teachings and traditions), but to simplify it as much as possible for the sake of this post, it borrows quite a bit from Shinto, including and especially the respect for kami (which are not necessarily just the legendaries but also the essences of nature in general). Johtonian belief states that all beings have their own essences, and thus, all beings have power and purpose, which in turn means that all living creatures should be respected. Of course, there are exceptions, but generally speaking, yes, Johtoism centers around respecting nature and doing as many good works as one can within their lifetime … or, essentially, it’s Shinto, except we also worship rainbow phoenixes, ocean birds, and/or woodland pixies. (We also believe that there are three beasts who will roam the world until humans are collectively ready as a species to receive Ho-oh again, and seeing as they’re still roaming, I feel completely at ease with referring to the major kami as “rainbow phoenixes, ocean birds, and/or woodland pixies.”)

Most other regional religions fall somewhere in between. Hoennians worship Kyogre, Groudon, and Rayquaza primarily, but their religion (Hoennism) follows the same basic tenets as Johtoism, just with the legends swapped out. (Contrary to popular belief, they do not worship the golems, the lati twins, or Jirachi; these are merely elements of their regional folklore.) By contrast, Unovans and Kaloseans, like Kantonians, don’t follow a regional religion. Rather, Christianity is the primary religion of Kalos (Catholicism, specifically), although I’ve been told more and more Kaloseans describe themselves as non-religious or Muslim. Judaism is also on the rise there as well. (And yes, a few also worship Xerneas, Yveltal, and Zygarde, but these people form a very small sliver of the population. Christians happened to be very charismatic people right around the Middle Ages, and in any case, the Kalosean religion somewhat lost favor thanks to the bit about a weapon devastating a large part of the pokémon population.) As for Unova, it’s more of a melting pot, so while a large number of Unovans describe themselves as Christian (Protestant, especially), practically every religion in the world is represented in some form or another there. However, there is no religion centering around its regional legendaries; this is merely folklore to the Unovans, not an actual faith.

Then, of course, you have the Alolans and the Sinnohans.

While Alola is just as much of a melting pot as Unova (although, as a place where many Johtonian and Kantonian immigrants have settled, it’s more common to see representations of Japanese religions there than western ones), there’s a hardy population of native islanders who worship the local Tapu. Like Johtoism, Alola is heavily focused on respecting nature, but for the Alolans, it has little to do with essences. Rather, nature itself is everything to them. It’s a powerful force in itself, yes, but it’s also a living entity that we humans are merely privileged to be a part of. As such, the local Alolan religion (it has no real name, as it’s tied heavily to Alolan culture) is steeped heavily in traditions, celebrations, and rituals that center around the respect and worship of nature, including its guardians, the Tapu.

Sinnohans, by contrast, follow a unique belief system that centers heavily on the worship of their entire pantheon. Every one of their legendaries is considered a deity to them, but this is especially true for Arceus (their main deity) as well as Palkia and Dialga (the gods of space and time, respectively). In a way, it can be thought of as a very western tradition in that the worship of the gods supersedes the worship of nature (whereas in religions like Johtoism, it’s the other way around), although that’s not to say that the Sinnohans disregard nature at all. It just means that a lot of their beliefs and traditions focus on acknowledging their gods as the creators of all existence and thus not merely a part of it but rather masters of it. (There are also followers of Shinto, Buddhism, and Christianity in the Sinnoh region, but honestly, they’re far fewer in number to the Sinnohans.)

Of course, this just describes the National Dex regions. There are many other regions out there with their own pantheons of legendaries (which themselves have varying degrees of importance to their people). Likewise, there are many other human-based religions out there, including Hinduism (one of the most worshipped religions in existence), Confucianism, Neopaganism, and so on and so forth. It all really goes to show how complex human existence really is. We each have our own ways of thinking and of living our lives, even within each individual region, and even if we share our world with such beings as Arceus, Palkia, and Giratina, we humans still have a lot of questions about who we are, where we came from, or what our purpose in this universe is—questions that we seek to answer through our vastly different faiths and belief systems. Or, well, through our inquisitive natures, of course.

What are the main advantages of living in each region?

Well, that’s an unusual question, anonymous. There are quite a lot of regions out there, and each one has its own unique benefits and drawbacks, depending on what you need and what your preferences are. Even Orre, which is a desert nearly completely devoid of wild pokémon, has fascinating spots of greenery, urban oases, and its own unique analog to the Pokémon League. Conversely, regions such as Kalos, which are highly regarded as popular tourist destinations, has an incredibly high cost of living, never mind how crowded many of its urban areas are. So, really, this is a bit complicated because it really depends on what you’re looking for, and in certain cases, a region that may be seen as paradise to some might be … well, less than ideal for others.

I suppose, though, you’re referring to each of the major regions included in the National Dex, as these tend to be where the highest concentration of trainers tend to go. If that’s the case, then:

Kanto: Kanto is a highly diverse region with plenty to see and do. It has peaceful rural landscapes, plus the modern, urban meccas that are Celadon and Saffron Cities. It’s also proud of its reputation as one of the most technologically advanced and ecologically aware regions in the world, largely thanks to a combination of the efforts of major Saffron-based tech giants such as Silph and the green programs put in place by the Japanese government to protect the nation’s environment. As a result, it’s often seen as the best place for trainers to begin their journeys, as they’re often equipped with the latest pokémon tech, and they have massive expanses of peaceful, pokémon-filled rural areas to explore. It helps, of course, that Professor Oak is the regional pokémon expert, so you quite literally can’t start anywhere better. If, however, you don’t have children who might consider leaving on journeys of their own, then the main advantage of living here would most definitely be its peace. It’s not that difficult to find completely safe neighborhoods full of friendly people who watch out for each other (if you prefer populated areas) or quiet, secluded areas far from civilization (if you’re like me and … don’t prefer populated areas). Additionally, although it’s true that Kanto is technically one of the main centers of Rocket activity, at the very least, our criminal organization hasn’t yet tried to destroy the world using legendary pokémon.

Johto: At the risk of sounding quite biased, Johto is home to a rich cultural history, and it’s quite proud of it too. Every city in Johto possesses its own unique identity, founded on hundreds if not thousands of years of tradition. This isn’t to say that the region is backwards or stuck in the past, either. In fact, it’s just as advanced as Kanto, and Goldenrod City, one of the region’s crowned jewels (okay, perhaps I’m a little biased), rivals the likes of Castelia, Lumiose, and its sister city Saffron in terms of cutting-edge technology. We simply make our history a part of our everyday lives, as Johtonian tradition emphasizes learning from the past in order to better our present. And to top it all off, Johtonians are extremely friendly, largely because they’re very eager to share their culture with outsiders. It’s very easy to feel welcome when moving to Johto, even if you’re by no means a native Johtonian yourself.

Hoenn: Next to Alola, Hoenn is quite possibly the most ecologically beautiful regions one can journey through. While it’s not necessarily as remote as Alola (it is a part of the Japanese archipelago, after all), it’s home to over 100 unique species of pokémon, all of which live in abundance within Hoenn’s equally unique habitats. If you’re hoping for a bit of a tropical vacation in addition to your journey, Hoenn is an excellent choice, as it hosts miles of pristine beaches, a lush rainforest, challenging mountains to climb (including one volcano to traverse), and even its very own desert. Moreover, Hoennians are just as friendly as Johtonians, and they’re often more than happy to share their love of the rural peacefulness of their region. It is, in other words, a place where one can go to get a breath of fresh air and feel one with nature (or with other people living in it).

Sinnoh: If you’re interested in the legendary pokémon, it’s practically imperative that you make at least one journey to (and through) Sinnoh. Sinnoh is a mysterious region, home to vast expanses of rough terrain to travel through, which makes it difficult for many trainers to traverse. However, it’s more than worth it for legendary enthusiasts, as Sinnoh’s cultural identity is thousands of years older than even Johto’s and sports strong ties to the legendaries said to have woven the fabric of the universe itself. As such, there are countless ancient sites dedicated to the legends or to ancient Sinnohans, which means there is a wealth of information for the budding archaeologist or pokémonologist to explore. Otherwise, it’s also a highly mysterious region in itself, home to a number of smaller villages and secluded mountain spots, so if you’re longing for peace and quiet, Sinnoh’s an excellent choice.

Unova: On the other hand, if modern conveniences are of more interest to you, Unova is a constantly growing, constantly developing metropolis. Think of it like every city in Johto and Kanto combined; whereas both Johto and Kanto have smaller, quieter spots, most cities in Unova are exciting and full of people. It’s also a melting pot of culture, with people from all over the world coming together to add their identities to each neighborhood. For example, Unova is one of the few places where you can get Kantonian sushi, take in a Kalosean movie (in the original Kalosean language), and buy authentic Alolan statuettes essentially in the same city block. In short, you will likely never be bored in Unova. (Just … keep an eye on your wallet if you travel through Castelia.)

Kalos: Kalos calls itself the home of high fashion and art, and quite frankly, it’s difficult to argue. The region itself is home to some of the most beautiful rural landscapes outside of Alola and Hoenn, coupled with cities hosting some of the most fascinating architecture one can find. Not only that, but also, the cultural attractions located in Lumiose and Camphrier are second to none when it comes to western art, and most fashion and food trends tend to start in Kalos, thanks to the high concentration of fashion designers based in Laverre and chefs based in the very heart of Lumiose. In short, if you want a dose of western culture on weekends (or if you’re looking for awe-inspiring landscapes), look no further than Kalos. Just … be aware that rent is by no means cheap here.

Alola: Although Alola is remote yet also home to a diverse population of pokémon (meaning the species there aren’t necessarily unique to the region), it’s also one of the most fascinating to travel through. At the moment, it boasts not a gym circuit but instead an island challenge, which is a journey stocked with not only traditional battles but also challenging trials. Additionally, each island hosts its own unique habitat, ranging from tropical paradises to lofty, snow-capped mountains, and each island hosts its own unique ecosystem with separate populations of pokémon. Finally and most importantly, the people of Alola are among the most laid-back one can find among the seven regions of the National Dex. They’re extremely friendly (far friendlier than even Johtonians and Hoennians), and they’re often eager to share their unique culture with others. It’s a fantastic choice for anyone wishing for something different. Just … be aware that rent is even worse here than in Kalos.

I’m shocked that you made it through an entire post about various regions without badmouthing Unova once. —LH

I’ve sworn not to do it anymore. Apparently, it makes Amanita feel bad. —Bill

Oh. Well, in that case, allow me to give you a belated you monster. —LH

I deserve every syllable of that. —Bill

What do you consider good outfit choices for a starting trainer in each region?

Are they aware of what your fashion sense is like? —LH

Excuse you. I have an impeccable fashion sense. Also, you’ve clearly been speaking to my older sister, and I would appreciate it if you’d stop. Or at least tell her to give me back my jacket. How am I supposed to exude the aura of a steampunk mad scientist without it? —Bill

Is that what you were doing? —LH


Always dress for practicality, anonymous. Remember that you’ll be spending much of your time hiking outdoors, so you’ll need outfits that fit the typical climate and terrain of the region.

For example, Kanto and Johto are similar in terms of terrain and climate in that both are temperate areas with four seasons and plenty of mountainous terrain. (Johto is, incidentally, slightly more mountainous than Kanto.) What outfit you’ll need depends on the season, then, but always have a decent pair of walking shoes or hiking boots to navigate the more mountainous routes. Pants—regardless of what certain younger trainers will tell you—tend to be better choices than shorts shirts due to the prevalence of tall grasses in Kanto and ground-dwelling poison-, grass-, and bug-types in the forests of Johto.

Hoenn is far warmer and more tropical (despite being not that far from Kanto and Johto), and it’s far, far wetter. Shorts and short-sleeved shirts are best here to help keep one cool, and sneakers or waterproof shoes will help a new trainer navigate the sandier and muddier terrains. Keep in mind also that part of your journey through Hoenn will take you past volcanic areas and through an actual desert, so be sure to wear sunscreen and hydrate yourself.

Sinnoh, by contrast, is a far cooler region. Some areas are perpetually covered with snow, and the southernmost parts of Sinnoh rarely reach temperatures above 70 degrees Fahrenheit. Jackets, long-sleeved shirts, and pants are highly recommended, and consider bringing a warm coat if you plan on fully exploring Mt. Coronet and other northerly points. Additionally, some parts of Sinnoh are wetter than others. While traversing these, keep in mind that denim retains moister far better than other materials, so jeans are ill-advised (as wearing wet jeans can cool your body temperature to dangerous degrees, especially as you sleep in the cooler Sinnohan wilderness).

Unova is similar to Kanto and Johto in that it also experiences four seasons, but it tends to be somewhat warmer and dryer (and dustier…) than the others. Part of this is due to the giant desert taking up a large portion of the region, and other parts are due to the fact that Castelia and Nimbasa have the very strange ability of leaving anyone who passes through them with the distinct feeling of being covered in film. Long sleeves, pants, and walking shoes that are suitable for a large amount of use on concrete are ideal. (Yes, even through the Unovan desert. There are sandstorms there, and as such, you will likely regret leaving any part of you unprotected. On that note, pack goggles if traveling to this part of the region.) Also, be aware that the outer edges of the region are swampier and full of more coastline than Central Unova, so bring an extra pair of socks.

Kalos likewise is a more temperate region, but it shares many similarities with Sinnoh. Parts of it (namely Snowbelle and the areas surrounding Dendemille) are perpetually covered with snow, but other than that, Kalos is full of coastline, marshland, and forests, while the average temperature may be comparable to a sunny autumn day. Long sleeves and pants are likewise advisable, and a coat is essential for the more wintry areas (especially Route 17).

Finally, Alola is a highly tropical region and famous for being such. Its key attractions for trainers include lush rainforests, volcanoes, seaside caves, and plenty of coastline, as well as the perpetually snowy Mount Lanakila. Additionally, while most days are sunny, it’s not unusual to be caught up in a heavy tropical downpour, especially during the monsoon season. Wear clothing that will keep you cool but always keep a poncho close at hand. A coat is advisable if scaling Mount Lanakila, but it’s better to keep this in storage until you absolutely need it, as the rest of the region tends to be blistering hot. (Well, if you’re used to Johtonian temperatures, anyway.)

Otherwise, be sure to do your research into the region you’re visiting. Many trainers keep travel blogs to help newer crowds decide things such as what to pack, so it may be worth it to run a search on the region you’re considering.

Best of luck, new trainers!

The Solosis Line

Solosis
The Cell Pokémon
Type: Psychic
Official Registration #: 577
Entry: Scientists have taken a special interest in this cell-like pokémon’s body fluids. The reason why is because the specific composition of this fluid insulates solosis’s fragile body from extreme conditions and provides constant nourishment in the form of converted wastes and energy. Attempts to replicate this substance for human use has led to varying results. Apparently, when synthesized without the vital component that is the solosis itself, solosis fluid can be anything from, and the author quotes from the publication on the subject, “suffocating and toxic” to “quite pleasant in taste, reminiscent of Tang but otherwise highly hallucinogenic.”

Duosion
The Mitosis Pokémon
Type: Psychic
Official Registration #: 578
Entry: The evolved form of solosis, by battle experience. As cell-like pokémon, members of the solosis line undergo a process very similar to mitosis (except in the sense that these pokémon divide into distinct species), hence the designation of duosion. Unfortunately for duosion, the process the solosis undertake is a long and arduous one, and the middle stage of the family represents an awkward, half-divided stage. That is to say, duosion consists of two bodies embedded in the same body sac. One is the body proper, containing many of the organs the duosion needs to survive; the other is merely a second brain, which feeds off nutrients leeched from its parent mass. As these are two distinct beings in one body sac, disagreements may occur, resulting in duosion often attempting to take two actions at once. When working in tandem on the battlefield, this can often be advantageous, as duosion can combine the psychic abilities of both its brains to power its attacks. However, when the brains are not working in tandem, a duosion may attempt to use incompatible moves such as Psychic and Gyro Ball at the same time. On the positive side, a pokémon attempting to use two vastly different attacks is, at the very least, mildly entertaining.

Reuniclus
The Multiplying Pokémon
Type: Psychic
Official Registration #: 579
Entry: The evolved form of duosion, by battle experience. The species designation for reuniclus is misleading. Reuniclus itself is not multiplying. In fact, unlike duosion, all of the parts within a reuniclus’s body sac become unified in mind, resulting in a pokémon system that is functionally a single thinking organism. Rather, the species designation is more in reference to reuniclus’s signature habit of calling other reuniclus to itself and interacting with them. Not only does the act of joining hands with these other reuniclus heighten their respective psychic abilities exponentially, but it’s also the chief way reuniclus mate and breed, thereby making its designation literal in more than one way.

The Tympole Line

Tympole
The Tadpole Pokémon
Type: Water
Official Registration #: 535
Entry: As a note for future reference and therefore of more use to the author himself than his readers, when this tadpole-like pokémon vibrates its cheeks, it often emits a sound wave designed to warn other tympole of danger at a frequency imperceptible to humans. You, of course, already know this. What you may have forgotten by the time you consult this entry again is the fact that if you can hear a tympole’s vibrations, this is not a sign that your hearing has gotten inhumanly sharp but instead that the tympole feels that your presence is just enough of a threat to warrant summoning an army of seismitoad.

Palpitoad
The Vibration Pokémon
Type: Water/Ground
Official Registration #: 536
Entry: The evolved form of tympole, by battle experience. There is an old wives’ tale in Unova that states that touching a palpitoad’s bumps will cause a human to break out in warts. This is resoundingly not true; however, some subspecies can secrete liquids from their bumps that irritates human skin. Of course, this is less important than the fact that palpitoad vibrate these bumps at such a high frequency that when said bumps come in contact with water or earth, they can generate massive waves or mild earthquakes, respectively, but to be fair, having poison shoot out from these vibrating bumps shortly before contact with water or the ground would just be adding insult to injury—quite literally, even.

Seismitoad
The Vibration Pokémon
Type: Water/Ground
Official Registration #: 537
Entry: The evolved form of palpitoad, by battle experience. This large, frog-like pokémon is very much the culmination of its previous evolutionary stages. It possesses bumps that can vibrate, these vibrations can trigger waves or earthquakes, and, most importantly, it shoots poison from glands within these bumps to paralyze prey. It’s just that many of these abilities are much stronger than they were in seismitoad’s previous stages, and it’s very willing to use all of them in tandem with six other seismitoad to protect the tympole and palpitoad one happens to be studying.

Dwebble and Crustle

Dwebble
The Rock Inn Pokémon
Type: Bug/Rock
Official Registration #: 557
Entry: This small, hermit crab-like pokémon conceals much of its fragile body inside a shell it carves from a rock. Many dwebble are discerning about this rock and can spend days searching for the perfect one for its tastes and needs. However, this rock does not grow with each dwebble, and every few months to few years (depending on the age of the dwebble in question), it must search out a new rock to carve into a new shell. Therefore, one easy way to study dwebble is by putting it in a room full of nothing but clear synthetic shells right as it’s about to begin the hunt for a new home. Not only will this allow one to observe its rarely seen soft abdomen, but it will also be a great opportunity to discover just how hard and fast a dwebble can throw a roomful of synthetic shells at the head of a human observer.

Crustle
The Stone Home Pokémon
Type: Bug/Rock
Official Registration #: 558
Entry: The evolved form of dwebble, by battle experience. While crustle shells are among the hardest shells in the pokémon world, they can easily be broken by other crustle shells. This happens when two or more crustle engage in battle with one another over territory. These battles can be extremely vicious and never end until one crustle’s shell is broken, after which the crustle with the intact shell is declared the winner. The loser, meanwhile, walks away with not only a broken shell but also a broken sense of self-confidence, and it’s important for a trainer to reassure it that it’s beautiful, no matter what its shell looks like. (Of course, if the trainer also had a tub of cement or shell epoxy at the ready, that would be a good idea too.)